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Fixed problems with enemy rooftop climbing (by sevenfm)
- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm) - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -16318,7 +16318,7 @@ void SOLDIERTYPE::DropSectorEquipment( )
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if ( sPutGridNo == NOWHERE )
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sPutGridNo = RandomGridNo( );
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if ( Water( sPutGridNo ) )
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if ( Water( sPutGridNo, this->pathing.bLevel ) )
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sPutGridNo = gMapInformation.sCenterGridNo;
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if ( (this->sSectorX == gWorldSectorX) && (this->sSectorY == gWorldSectorY) && (this->bSectorZ == gbWorldSectorZ) )
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