Fixed problems with enemy rooftop climbing (by sevenfm)

- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-03-15 12:40:54 +00:00
parent 5bc2bae07e
commit 23d4051473
12 changed files with 118 additions and 154 deletions
+1 -1
View File
@@ -2829,7 +2829,7 @@ UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier )
// WANNE.WATER: Allow shooting if we are on a "water" tile, but on level > 0
// Now check our terrain to see if we cannot do the action now...
if ( WaterTooDeepForAttacks( pSoldier->sGridNo) && pSoldier->pathing.bLevel == 0 )
if ( WaterTooDeepForAttacks( pSoldier->sGridNo, pSoldier->pathing.bLevel) && pSoldier->pathing.bLevel == 0 )
{
ubCursor = INVALIDCURS;
}