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Fixed problems with enemy rooftop climbing (by sevenfm)
- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm) - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2829,7 +2829,7 @@ UINT8 GetActionModeCursor( SOLDIERTYPE *pSoldier )
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// WANNE.WATER: Allow shooting if we are on a "water" tile, but on level > 0
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// Now check our terrain to see if we cannot do the action now...
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if ( WaterTooDeepForAttacks( pSoldier->sGridNo) && pSoldier->pathing.bLevel == 0 )
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if ( WaterTooDeepForAttacks( pSoldier->sGridNo, pSoldier->pathing.bLevel) && pSoldier->pathing.bLevel == 0 )
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{
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ubCursor = INVALIDCURS;
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}
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