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Fixed problems with enemy rooftop climbing (by sevenfm)
- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm) - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5408,11 +5408,11 @@ UINT8 MovementNoise( SOLDIERTYPE *pSoldier )
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}
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// if sneaker is moving through water
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if (Water( pSoldier->sGridNo ) )
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if (Water( pSoldier->sGridNo, pSoldier->pathing.bLevel ) )
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{
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iStealthSkill -= 10; // 10% penalty
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}
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else if (DeepWater( pSoldier->sGridNo ) )
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else if (DeepWater( pSoldier->sGridNo, pSoldier->pathing.bLevel ) )
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{
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iStealthSkill -= 20; // 20% penalty
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}
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