Fixed problems with enemy rooftop climbing (by sevenfm)

- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-03-15 12:40:54 +00:00
parent 5bc2bae07e
commit 23d4051473
12 changed files with 118 additions and 154 deletions
+2 -2
View File
@@ -5408,11 +5408,11 @@ UINT8 MovementNoise( SOLDIERTYPE *pSoldier )
}
// if sneaker is moving through water
if (Water( pSoldier->sGridNo ) )
if (Water( pSoldier->sGridNo, pSoldier->pathing.bLevel ) )
{
iStealthSkill -= 10; // 10% penalty
}
else if (DeepWater( pSoldier->sGridNo ) )
else if (DeepWater( pSoldier->sGridNo, pSoldier->pathing.bLevel ) )
{
iStealthSkill -= 20; // 20% penalty
}