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Fixed problems with enemy rooftop climbing (by sevenfm)
- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm) - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -82,7 +82,7 @@ int LegalNPCDestination(SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubPathMode,
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*/
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{
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// if water's a problem, and gridno is in a water tile (bridges are OK)
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if (!ubWaterOK && Water(sGridNo))
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if (!ubWaterOK && Water(sGridNo, pSoldier->pathing.bLevel))
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return(FALSE);
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//Madd: added to prevent people from running into gas and fire
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@@ -510,7 +510,7 @@ INT32 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT32 sDesGrid, IN
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// don't try to approach go after noises or enemies actually in water
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// would be too easy to throw rocks in water, etc. & distract the AI
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if (Water(sDesGrid))
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if (Water(sDesGrid, pSoldier->pathing.bLevel))
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{
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return(NOWHERE);
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}
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