Fixed problems with enemy rooftop climbing (by sevenfm)

- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-03-15 12:40:54 +00:00
parent 5bc2bae07e
commit 23d4051473
12 changed files with 118 additions and 154 deletions
+2 -2
View File
@@ -82,7 +82,7 @@ int LegalNPCDestination(SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubPathMode,
*/
{
// if water's a problem, and gridno is in a water tile (bridges are OK)
if (!ubWaterOK && Water(sGridNo))
if (!ubWaterOK && Water(sGridNo, pSoldier->pathing.bLevel))
return(FALSE);
//Madd: added to prevent people from running into gas and fire
@@ -510,7 +510,7 @@ INT32 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT32 sDesGrid, IN
// don't try to approach go after noises or enemies actually in water
// would be too easy to throw rocks in water, etc. & distract the AI
if (Water(sDesGrid))
if (Water(sDesGrid, pSoldier->pathing.bLevel))
{
return(NOWHERE);
}