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Fixed problems with enemy rooftop climbing (by sevenfm)
- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm) - see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -63,9 +63,9 @@ void SetAllLandShadeLevels( INT32 iMapIndex, UINT8 ubShadeLevel );
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void AdjustAllLandShadeLevels( INT32 iMapIndex, INT8 bShadeDiff );
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void AdjustAllLandDirtyCount( INT32 iMapIndex, INT8 bDirtyDiff );
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UINT8 GetTerrainType( INT32 sGridNo );
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BOOLEAN Water( INT32 sGridNo );
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BOOLEAN DeepWater( INT32 sGridNo );
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BOOLEAN WaterTooDeepForAttacks( INT32 sGridNo );
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BOOLEAN Water( INT32 sGridNo, BOOLEAN bLevel );
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BOOLEAN DeepWater( INT32 sGridNo, BOOLEAN bLevel );
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BOOLEAN WaterTooDeepForAttacks( INT32 sGridNo, BOOLEAN bLevel );
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// Structure manipulation routines
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BOOLEAN RemoveStruct( INT32 iMapIndex, UINT16 usIndex );
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