Fixed problems with enemy rooftop climbing (by sevenfm)

- Also updated "Water", "DeepWater" and "WaterTooDeepForAttacks" methods: Added bLevel parameter (by sevenfm)
- see: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22966&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8110 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2016-03-15 12:40:54 +00:00
parent 5bc2bae07e
commit 23d4051473
12 changed files with 118 additions and 154 deletions
+3 -3
View File
@@ -63,9 +63,9 @@ void SetAllLandShadeLevels( INT32 iMapIndex, UINT8 ubShadeLevel );
void AdjustAllLandShadeLevels( INT32 iMapIndex, INT8 bShadeDiff );
void AdjustAllLandDirtyCount( INT32 iMapIndex, INT8 bDirtyDiff );
UINT8 GetTerrainType( INT32 sGridNo );
BOOLEAN Water( INT32 sGridNo );
BOOLEAN DeepWater( INT32 sGridNo );
BOOLEAN WaterTooDeepForAttacks( INT32 sGridNo );
BOOLEAN Water( INT32 sGridNo, BOOLEAN bLevel );
BOOLEAN DeepWater( INT32 sGridNo, BOOLEAN bLevel );
BOOLEAN WaterTooDeepForAttacks( INT32 sGridNo, BOOLEAN bLevel );
// Structure manipulation routines
BOOLEAN RemoveStruct( INT32 iMapIndex, UINT16 usIndex );