- Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)

o For example, Chinese exe can't display "%" in ANSI files
o STR16 sSpecialCharacters[]

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-16 10:21:43 +00:00
parent 57dd52a839
commit 23e02580bf
15 changed files with 379 additions and 315 deletions
+4 -4
View File
@@ -1990,8 +1990,8 @@ void UpdateCharRegionHelpText( void )
pMapScreenStatusStrings[ 5 ], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
pMapScreenStatusStrings[ 2 ], pMoraleStr,
pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%",
pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
}
else
{
@@ -1999,8 +1999,8 @@ void UpdateCharRegionHelpText( void )
pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
pMapScreenStatusStrings[ 2 ], pMoraleStr,
pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%",
pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), L"%" );
pMapScreenStatusStrings[ 6 ], (INT32)(100*(pSoldier->bDrinkLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0],
pMapScreenStatusStrings[ 7 ], (INT32)(100*(pSoldier->bFoodLevel - FOOD_MIN) / FOOD_HALF_RANGE), sSpecialCharacters[0] );
}
}
else