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- Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)
o For example, Chinese exe can't display "%" in ANSI files o STR16 sSpecialCharacters[] git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1318,12 +1318,12 @@ void RenderPreBattleInterface()
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//HP
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swprintf( str, L"%d%%", ubHPPercent );
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x = 189 + (25-StringPixLength( str, BLOCKFONT2)) / 2;
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wcscat( str, L"%" );
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wcscat( str, sSpecialCharacters[0] );
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mprintf( x + xResOffset, y, str );
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//BP
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swprintf( str, L"%d%%", ubBPPercent );
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x = 217 + (25-StringPixLength( str, BLOCKFONT2)) / 2;
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wcscat( str, L"%" );
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wcscat( str, sSpecialCharacters[0] );
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mprintf( x + xResOffset, y, str );
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line++;
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