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- Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)
o For example, Chinese exe can't display "%" in ANSI files o STR16 sSpecialCharacters[] git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -324,6 +324,7 @@ extern STR16 sEnemyTauntsSeekNoise[];
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extern STR16 sEnemyTauntsAlert[];
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extern STR16 sEnemyTauntsGotHit[];
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extern STR16 sEnemyTauntsNoticedMerc[];
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extern STR16 sSpecialCharacters[];
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//****
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// HEADROCK HAM 3.6: New arrays for facility operation messages
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@@ -8091,6 +8091,13 @@ STR16 gPowerPackDesc[] =
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L"。"
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%%", // Percentage character
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};
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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STR16 ChineseSpecString1 = L"%%"; //defined in _ChineseText.cpp as this file is already unicode
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STR16 ChineseSpecString2 = L"*%3d%%%%"; //defined in _ChineseText.cpp as this file is already unicode
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@@ -8107,4 +8107,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //DUTCH
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@@ -8092,4 +8092,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //ENGLISH
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@@ -8092,4 +8092,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //FRENCH
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@@ -7915,4 +7915,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //GERMAN
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@@ -8094,4 +8094,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //ITALIAN
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@@ -8118,4 +8118,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //POLISH
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@@ -8092,4 +8092,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //RUSSIAN
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@@ -8110,4 +8110,11 @@ STR16 gPowerPackDesc[] =
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L"."
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};
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// WANNE: Special characters like % or someting else should go here
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// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
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STR16 sSpecialCharacters[] =
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{
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L"%", // Percentage character
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};
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#endif //TAIWANESE
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