- Moved text L"%" from source code files (ANSI encoding) to the language specific CPP files (UTF 8 encoding)

o For example, Chinese exe can't display "%" in ANSI files
o STR16 sSpecialCharacters[]

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6608 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-16 10:21:43 +00:00
parent 57dd52a839
commit 23e02580bf
15 changed files with 379 additions and 315 deletions
+7
View File
@@ -8091,6 +8091,13 @@ STR16 gPowerPackDesc[] =
L""
};
// WANNE: Special characters like % or someting else should go here
// We can't put them directly in the CPP code files, because they need special encoding (UTF8) for some languages (e.g: Chinese)
STR16 sSpecialCharacters[] =
{
L"%", // Percentage character
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
STR16 ChineseSpecString1 = L"%"; //defined in _ChineseText.cpp as this file is already unicode
STR16 ChineseSpecString2 = L"*%3d%%%"; //defined in _ChineseText.cpp as this file is already unicode