- New feature: massive counterattacks in all major cities

- Fix: Check for water drums was wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-11-16 21:16:31 +00:00
parent f6ae18533f
commit 23e93663fd
8 changed files with 420 additions and 7 deletions
+5
View File
@@ -1508,6 +1508,11 @@ void LoadGameExternalOptions()
// Drassen counterattack
gGameExternalOptions.ubSendTroopsToDrassen = iniReader.ReadBoolean("Strategic Event Settings","TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN",TRUE);
// Flugente: new strategic AI
gGameExternalOptions.ubAgressiveStrategicAI = iniReader.ReadInteger("Strategic Event Settings","AGGRESSIVE_STRATEGIC_AI", 1, 0, 4);
gGameExternalOptions.ubGameProgressOffensiveStage1 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_1", 65, 0, 100);
gGameExternalOptions.ubGameProgressOffensiveStage2 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_2", 80, 0, 100);
// Enable/Disable crepitus completely in SCI-FI mode.
gGameExternalOptions.fEnableCrepitus = iniReader.ReadBoolean("Strategic Event Settings", "ENABLE_CREPITUS", TRUE);