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- New feature: massive counterattacks in all major cities
- Fix: Check for water drums was wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1508,6 +1508,11 @@ void LoadGameExternalOptions()
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// Drassen counterattack
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gGameExternalOptions.ubSendTroopsToDrassen = iniReader.ReadBoolean("Strategic Event Settings","TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN",TRUE);
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// Flugente: new strategic AI
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gGameExternalOptions.ubAgressiveStrategicAI = iniReader.ReadInteger("Strategic Event Settings","AGGRESSIVE_STRATEGIC_AI", 1, 0, 4);
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gGameExternalOptions.ubGameProgressOffensiveStage1 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_1", 65, 0, 100);
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gGameExternalOptions.ubGameProgressOffensiveStage2 = iniReader.ReadInteger("Strategic Event Settings","GAME_PROGRESS_OFFENSIVE_STAGE_2", 80, 0, 100);
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// Enable/Disable crepitus completely in SCI-FI mode.
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gGameExternalOptions.fEnableCrepitus = iniReader.ReadBoolean("Strategic Event Settings", "ENABLE_CREPITUS", TRUE);
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