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- New feature: massive counterattacks in all major cities
- Fix: Check for water drums was wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+19
-5
@@ -700,24 +700,38 @@ void ProcessImplicationsOfMeanwhile( void )
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break;
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case CAMBRIA_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 8, 7 ); //lalien: The queen should try to get the city back
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//ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 8, 7 ); //lalien: The queen should try to get the city back
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_CAMBRIA, 8, 8 );
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break;
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case ALMA_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 14, 9 );//lalien: The queen should try to get the city back
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//ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 14, 9 );//lalien: The queen should try to get the city back
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_ALMA, 14, 9 );
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break;
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case GRUMM_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 3, 8 );//lalien: The queen should try to get the city back
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//ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 3, 8 );//lalien: The queen should try to get the city back
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_GRUMM, 3, 8 );
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break;
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case CHITZENA_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 2, 2 );//lalien: The queen should try to get the city back
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//ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 2, 2 );//lalien: The queen should try to get the city back
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_CHITZENA, 2, 2 );
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break;
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case BALIME_LIBERATED:
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 11, 12 );//lalien: The queen should try to get the city back
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//ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 11, 12 );//lalien: The queen should try to get the city back
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_BALIME, 12, 12 );
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break;
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case DRASSEN_LIBERATED:
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