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- New feature: massive counterattacks in all major cities
- Fix: Check for water drums was wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -35,6 +35,8 @@
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#include "Town Militia.h"
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#include "Campaign Types.h"
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#include "Tactical Save.h"
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#include "Strategic AI.h"
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#include "interface Dialogue.h"
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#endif
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#ifdef JA2UB
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@@ -1727,6 +1729,17 @@ void HourlyProgressUpdate(void)
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gMercProfiles[ IGGY ].sSectorY = MAP_ROW_C;
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}
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// Flugente: on certain progress levels, the queen decides to initiate major attacks
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if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage1 && gStrategicStatus.ubHighestProgress <= gGameExternalOptions.ubGameProgressOffensiveStage1 )
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{
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ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_1, 0, 0 );
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}
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if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage2 && gStrategicStatus.ubHighestProgress <= gGameExternalOptions.ubGameProgressOffensiveStage2 )
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{
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ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_2, 0, 0 );
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}
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gStrategicStatus.ubHighestProgress = ubCurrentProgress;
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// debug message
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+1
-1
@@ -762,7 +762,7 @@ void SectorFillCanteens( void )
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// search for a water drum
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BOOLEAN waterdrumfound = FALSE;
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OBJECTTYPE* pWaterDrum = GetUsableWaterDrumInSector();
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if ( !pWaterDrum || !(pWaterDrum->exists()) )
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if ( pWaterDrum && (pWaterDrum->exists()) )
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waterdrumfound = TRUE;
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// drink from sector if water is ok, or it is poisonous but we haven't found a useable water drum
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@@ -3551,6 +3551,13 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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case NPC_ACTION_SEND_SOLDIERS_TO_OMERTA:
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case NPC_ACTION_ADD_MORE_ELITES:
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case NPC_ACTION_GIVE_KNOWLEDGE_OF_ALL_MERCS:
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case NPC_ACTION_SEND_SOLDIERS_TO_CHITZENA:
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case NPC_ACTION_SEND_SOLDIERS_TO_GRUMM:
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case NPC_ACTION_SEND_SOLDIERS_TO_CAMBRIA:
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case NPC_ACTION_SEND_SOLDIERS_TO_ALMA:
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case NPC_ACTION_SEND_SOLDIERS_TO_BALIME:
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case NPC_ACTION_GLOBAL_OFFENSIVE_1:
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case NPC_ACTION_GLOBAL_OFFENSIVE_2:
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break;
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case NPC_ACTION_TRIGGER_QUEEN_BY_SAM_SITES_CONTROLLED:
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@@ -372,7 +372,17 @@ enum
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NPC_ACTION_TURN_TO_FACE_NEAREST_MERC = 500,
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NPC_ACTION_TURN_TO_FACE_PROFILE_ID_0,
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NPC_ACTION_LAST_TURN_TO_FACE_PROFILE = 650
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NPC_ACTION_LAST_TURN_TO_FACE_PROFILE = 650,
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// Flugente: counterattacks for all cities
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NPC_ACTION_SEND_SOLDIERS_TO_CHITZENA,
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NPC_ACTION_SEND_SOLDIERS_TO_GRUMM,
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NPC_ACTION_SEND_SOLDIERS_TO_CAMBRIA,
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NPC_ACTION_SEND_SOLDIERS_TO_ALMA,
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NPC_ACTION_SEND_SOLDIERS_TO_BALIME,
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NPC_ACTION_GLOBAL_OFFENSIVE_1,
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NPC_ACTION_GLOBAL_OFFENSIVE_2,
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};
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#define HOSPITAL_PATIENT_DISTANCE 9
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