- New feature: massive counterattacks in all major cities

- Fix: Check for water drums was wrong

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-11-16 21:16:31 +00:00
parent f6ae18533f
commit 23e93663fd
8 changed files with 420 additions and 7 deletions
+13
View File
@@ -35,6 +35,8 @@
#include "Town Militia.h"
#include "Campaign Types.h"
#include "Tactical Save.h"
#include "Strategic AI.h"
#include "interface Dialogue.h"
#endif
#ifdef JA2UB
@@ -1727,6 +1729,17 @@ void HourlyProgressUpdate(void)
gMercProfiles[ IGGY ].sSectorY = MAP_ROW_C;
}
// Flugente: on certain progress levels, the queen decides to initiate major attacks
if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage1 && gStrategicStatus.ubHighestProgress <= gGameExternalOptions.ubGameProgressOffensiveStage1 )
{
ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_1, 0, 0 );
}
if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage2 && gStrategicStatus.ubHighestProgress <= gGameExternalOptions.ubGameProgressOffensiveStage2 )
{
ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_2, 0, 0 );
}
gStrategicStatus.ubHighestProgress = ubCurrentProgress;
// debug message