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- New feature: massive counterattacks in all major cities
- Fix: Check for water drums was wrong git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5688 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -35,6 +35,8 @@
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#include "Town Militia.h"
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#include "Campaign Types.h"
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#include "Tactical Save.h"
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#include "Strategic AI.h"
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#include "interface Dialogue.h"
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#endif
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#ifdef JA2UB
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@@ -1727,6 +1729,17 @@ void HourlyProgressUpdate(void)
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gMercProfiles[ IGGY ].sSectorY = MAP_ROW_C;
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}
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// Flugente: on certain progress levels, the queen decides to initiate major attacks
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if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage1 && gStrategicStatus.ubHighestProgress <= gGameExternalOptions.ubGameProgressOffensiveStage1 )
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{
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ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_1, 0, 0 );
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}
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if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressOffensiveStage2 && gStrategicStatus.ubHighestProgress <= gGameExternalOptions.ubGameProgressOffensiveStage2 )
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{
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ExecuteStrategicAIAction( NPC_ACTION_GLOBAL_OFFENSIVE_2, 0, 0 );
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}
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gStrategicStatus.ubHighestProgress = ubCurrentProgress;
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// debug message
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