diff --git a/gamedir/Data-1.13/APBPConstants.ini b/gamedir/Data-1.13/APBPConstants.ini
index aec833a50..ef1a70db6 100644
--- a/gamedir/Data-1.13/APBPConstants.ini
+++ b/gamedir/Data-1.13/APBPConstants.ini
@@ -410,9 +410,9 @@ AP_EAT = 80
AP_CLEANINGKIT = 80
;***********************************************************************
-;* The APs needed to arm a bomb or grenade in inventory
+;* The APs needed to disguise *
;***********************************************************************
-AP_INVENTORY_EXPLOSIVE_ACTIVATE = 20
+AP_DISGUISE = 80
[BPConstants]
BP_RATIO_RED_PTS_TO_NORMAL = 100
diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI
index 83ee40099..be291b4ba 100644
--- a/gamedir/Data-1.13/Skills_Settings.INI
+++ b/gamedir/Data-1.13/Skills_Settings.INI
@@ -707,7 +707,21 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE
SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE
+;******************************************************************************************************************************
+;******************************************************************************************************************************
+[Covert Ops]
+; Bonus to cth with covert melee weapons
+COVERT_MELEE_CTH_BONUS = 40
+; Bonus chance to perform instakill with covert melee weapons
+COVERT_MELEE_INSTAKILL_BONUS = 35
+; AP reduction for disguise action in percent
+COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20
+; if an enemy gets closer than this, he will inspect your equipment much more thorough
+COVERT_CLOSE_DETECTION_RANGE = 10
+
+; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse
+COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5
diff --git a/gamedir/Data-1.13/TableData/AmmoTypes.xml b/gamedir/Data-1.13/TableData/AmmoTypes.xml
index e5644fa3e..ccf1a4aaa 100644
--- a/gamedir/Data-1.13/TableData/AmmoTypes.xml
+++ b/gamedir/Data-1.13/TableData/AmmoTypes.xml
@@ -1016,4 +1016,39 @@
-0.03
0.2
+
+ 29
+ Neurotoxin Dart
+ 186
+ 4
+ 1
+ 3
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 0
+ 1
+ 1
+ 1
+ 1
+ 0
+ 0
+ 0
+ 1
+ 0
+ 0
+ 0
+ 1
+ 0
+ 0
+
+ -0.1
+ 1
+
\ No newline at end of file
diff --git a/gamedir/Data-1.13/TableData/IMPItemChoices.xml b/gamedir/Data-1.13/TableData/IMPItemChoices.xml
index c116f4914..188e64fb6 100644
--- a/gamedir/Data-1.13/TableData/IMPItemChoices.xml
+++ b/gamedir/Data-1.13/TableData/IMPItemChoices.xml
@@ -2744,4 +2744,116 @@
0
0
+
+ 49
+ Covert Ops
+ 2
+ 2
+ 1577
+ 299
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+
+
+ 50
+ Covert Ops Exp
+ 3
+ 3
+ 1577
+ 299
+ 1579
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+ 0
+
\ No newline at end of file
diff --git a/gamedir/Data-1.13/TableData/Items.xml b/gamedir/Data-1.13/TableData/Items.xml
index 26ef86502..382b40258 100644
--- a/gamedir/Data-1.13/TableData/Items.xml
+++ b/gamedir/Data-1.13/TableData/Items.xml
@@ -2262,6 +2262,7 @@
36
1
100.0
+ 16384
10
20.0
@@ -4286,6 +4287,7 @@
3
1
100.0
+ 16384
@@ -4376,6 +4378,7 @@
2
1
100.0
+ 16384
@@ -7002,6 +7005,7 @@
1
1
100.0
+ 65536
@@ -8705,6 +8709,7 @@
1
1
100.0
+ 16384
@@ -20843,6 +20848,7 @@
1
44
100.0
+ 16384
10
20.0
@@ -33922,6 +33928,7 @@
2
1
100.0
+ 16384
@@ -47326,4 +47333,107 @@
+ -
+ 1577
+ Clothes
+ Civilian Clothes
+ Normal Arulcan clothes. Absolutely nothing to see here.
+ Civilian Clothes
+ Since when does this shop sell cheap clothes?
+ 8192
+ 1
+ 1
+ 513
+ 1
+ 8
+ 13
+ 250
+ 5
+ 1
+ 1
+ 1
+ 3
+ 100.0
+ 4096
+
+
+
+
+ -
+ 1578
+ Dart
+ Neurotoxin Dart
+ A true Assassin's choice. The slightest skin contact will kill the target in under a minute. No salvation possible.
+ Neurotoxin Dart
+ Yo man, we jsut got these ultracool poison darts. This'll kill an elephant! Just be careful not to touch this by accident, like poor Jimmy from the export department.
+ 1024
+ 1
+ 601
+ 1
+ 119
+ 1
+ 8
+ 12
+ 200
+ 8
+ 1
+ 100.0
+
+
+
+
+ -
+ 1579
+ Garotte
+ Garotte
+ In skilled hands, a deadly weapon. In unskilled hands, you better use your fists.
+ Garotte
+ Easily concealable, lightweigth, maintenance-free. Though you might want to reconsider if your victim sees you.
+ 128
+ 1
+ 1579
+ 2
+ 1
+ 102
+ 1
+ 4
+ 13
+ 35
+ 4
+ 1
+ 1
+ 1
+ 1
+ 5
+ 1
+ 30
+ 100.0
+ 24576
+
+
+
+
+ -
+ 1580
+ Body
+ Dead Body
+ A fresh corpse.
+ Dead Body
+ NO DESCRIPTION NEEDED!!!
+ 8192
+ 1
+ 1
+ 513
+ 800
+ 1
+ 34
+ 1
+ 1
+ 1
+ 100.0
+ 32768
+
+
+
+
\ No newline at end of file
diff --git a/gamedir/Data-1.13/TableData/Magazines.xml b/gamedir/Data-1.13/TableData/Magazines.xml
index fb1e9c8c9..72b7264fb 100644
--- a/gamedir/Data-1.13/TableData/Magazines.xml
+++ b/gamedir/Data-1.13/TableData/Magazines.xml
@@ -4207,4 +4207,11 @@
1
1
+
+ 601
+ 15
+ 1
+ 29
+ 0
+
\ No newline at end of file
diff --git a/gamedir/Data-1.13/TableData/Map/SectorNames.xml b/gamedir/Data-1.13/TableData/Map/SectorNames.xml
index 7a723b466..5b3ccacff 100644
--- a/gamedir/Data-1.13/TableData/Map/SectorNames.xml
+++ b/gamedir/Data-1.13/TableData/Map/SectorNames.xml
@@ -80,6 +80,7 @@
Omerta
0
150
+ 2
A10
@@ -89,6 +90,7 @@
Omerta
0
150
+ 2
A11
@@ -448,6 +450,7 @@
Tropical, SAM Site
2
300
+ 2
D3
@@ -565,6 +568,7 @@
Woods, SAM Site
1
160
+ 2
D16
@@ -799,6 +803,7 @@
Cambria
1
100
+ 1
F10
@@ -880,6 +885,7 @@
Grumm
3
100
+ 2
G3
@@ -1024,6 +1030,7 @@
Grumm
3
100
+ 1
H3
@@ -1033,6 +1040,7 @@
Grumm Mine
3
150
+ 1
H4
@@ -1078,6 +1086,7 @@
Cambria Mine
0
130
+ 1
H9
@@ -1123,6 +1132,7 @@
Alma
1
100
+ 2
H14
@@ -1132,6 +1142,7 @@
Alma
1
100
+ 2
H15
@@ -1222,6 +1233,7 @@
Desert, SAM Site
1
850
+ 2
I9
@@ -1267,6 +1279,7 @@
Alma
1
100
+ 2
I14
@@ -1474,6 +1487,7 @@
Orta Military Base
1
500
+ 2
K5
@@ -1744,6 +1758,7 @@
Coastal, road
2
140
+ 2
M3
@@ -1753,6 +1768,7 @@
Swamp, road
3
450
+ 2
M4
@@ -1762,6 +1778,7 @@
Farmland
0
175
+ 1
M5
@@ -1771,6 +1788,7 @@
Forest, road
0
160
+ 2
M6
@@ -1780,6 +1798,7 @@
Forest, road
0
160
+ 2
M7
@@ -1897,6 +1916,7 @@
Meduna Airport
1
100
+ 1
N4
@@ -1906,6 +1926,7 @@
Meduna, SAM Site
1
100
+ 2
N5
@@ -1915,6 +1936,7 @@
Meduna
1
100
+ 2
N6
@@ -1924,6 +1946,7 @@
Tropical, road
0
250
+ 2
N7
@@ -2041,6 +2064,7 @@
Meduna
1
100
+ 2
O4
@@ -2050,6 +2074,7 @@
Meduna
1
100
+ 1
O5
@@ -2185,6 +2210,7 @@
Meduna
1
100
+ 2
P4
diff --git a/gamedir/Data-1.13/TableData/Weapons.xml b/gamedir/Data-1.13/TableData/Weapons.xml
index aee33231c..e60fcda71 100644
--- a/gamedir/Data-1.13/TableData/Weapons.xml
+++ b/gamedir/Data-1.13/TableData/Weapons.xml
@@ -1,4 +1,4 @@
-
+
0
@@ -13095,4 +13095,14 @@
5000
134
+
+ 1579
+ Garotte
+ 6
+ 8
+ 10
+ 1
+ 200
+ 7
+
\ No newline at end of file