From 242faa22a0a7fd85d6db9edfb213d2d0b579ef65 Mon Sep 17 00:00:00 2001 From: Flugente Date: Fri, 24 Aug 2012 23:48:48 +0000 Subject: [PATCH] added data and new STI's necessary for the new covert ops trait git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1529 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/APBPConstants.ini | 4 +- gamedir/Data-1.13/Skills_Settings.INI | 14 +++ gamedir/Data-1.13/TableData/AmmoTypes.xml | 35 ++++++ .../Data-1.13/TableData/IMPItemChoices.xml | 112 ++++++++++++++++++ gamedir/Data-1.13/TableData/Items.xml | 110 +++++++++++++++++ gamedir/Data-1.13/TableData/Magazines.xml | 7 ++ .../Data-1.13/TableData/Map/SectorNames.xml | 26 ++++ gamedir/Data-1.13/TableData/Weapons.xml | 12 +- 8 files changed, 317 insertions(+), 3 deletions(-) diff --git a/gamedir/Data-1.13/APBPConstants.ini b/gamedir/Data-1.13/APBPConstants.ini index aec833a50..ef1a70db6 100644 --- a/gamedir/Data-1.13/APBPConstants.ini +++ b/gamedir/Data-1.13/APBPConstants.ini @@ -410,9 +410,9 @@ AP_EAT = 80 AP_CLEANINGKIT = 80 ;*********************************************************************** -;* The APs needed to arm a bomb or grenade in inventory +;* The APs needed to disguise * ;*********************************************************************** -AP_INVENTORY_EXPLOSIVE_ACTIVATE = 20 +AP_DISGUISE = 80 [BPConstants] BP_RATIO_RED_PTS_TO_NORMAL = 100 diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index 83ee40099..be291b4ba 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -707,7 +707,21 @@ PREVENTS_BLOODCATS_AMBUSHES = TRUE SHOW_MESSAGE_IF_AMBUSH_PREVENTED = TRUE +;****************************************************************************************************************************** +;****************************************************************************************************************************** +[Covert Ops] +; Bonus to cth with covert melee weapons +COVERT_MELEE_CTH_BONUS = 40 +; Bonus chance to perform instakill with covert melee weapons +COVERT_MELEE_INSTAKILL_BONUS = 35 +; AP reduction for disguise action in percent +COVERT_DISGUISE_PERCENT_AP_REDUCTION = 20 +; if an enemy gets closer than this, he will inspect your equipment much more thorough +COVERT_CLOSE_DETECTION_RANGE = 10 + +; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse +COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5 diff --git a/gamedir/Data-1.13/TableData/AmmoTypes.xml b/gamedir/Data-1.13/TableData/AmmoTypes.xml index e5644fa3e..ccf1a4aaa 100644 --- a/gamedir/Data-1.13/TableData/AmmoTypes.xml +++ b/gamedir/Data-1.13/TableData/AmmoTypes.xml @@ -1016,4 +1016,39 @@ -0.03 0.2 + + 29 + Neurotoxin Dart + 186 + 4 + 1 + 3 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 0 + 1 + 1 + 1 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 1 + 0 + 0 + + -0.1 + 1 + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/IMPItemChoices.xml b/gamedir/Data-1.13/TableData/IMPItemChoices.xml index c116f4914..188e64fb6 100644 --- a/gamedir/Data-1.13/TableData/IMPItemChoices.xml +++ b/gamedir/Data-1.13/TableData/IMPItemChoices.xml @@ -2744,4 +2744,116 @@ 0 0 + + 49 + Covert Ops + 2 + 2 + 1577 + 299 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + + + 50 + Covert Ops Exp + 3 + 3 + 1577 + 299 + 1579 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/Items.xml b/gamedir/Data-1.13/TableData/Items.xml index 26ef86502..382b40258 100644 --- a/gamedir/Data-1.13/TableData/Items.xml +++ b/gamedir/Data-1.13/TableData/Items.xml @@ -2262,6 +2262,7 @@ 36 1 100.0 + 16384 10 20.0 @@ -4286,6 +4287,7 @@ 3 1 100.0 + 16384 @@ -4376,6 +4378,7 @@ 2 1 100.0 + 16384 @@ -7002,6 +7005,7 @@ 1 1 100.0 + 65536 @@ -8705,6 +8709,7 @@ 1 1 100.0 + 16384 @@ -20843,6 +20848,7 @@ 1 44 100.0 + 16384 10 20.0 @@ -33922,6 +33928,7 @@ 2 1 100.0 + 16384 @@ -47326,4 +47333,107 @@ + + 1577 + Clothes + Civilian Clothes + Normal Arulcan clothes. Absolutely nothing to see here. + Civilian Clothes + Since when does this shop sell cheap clothes? + 8192 + 1 + 1 + 513 + 1 + 8 + 13 + 250 + 5 + 1 + 1 + 1 + 3 + 100.0 + 4096 + + + + + + 1578 + Dart + Neurotoxin Dart + A true Assassin's choice. The slightest skin contact will kill the target in under a minute. No salvation possible. + Neurotoxin Dart + Yo man, we jsut got these ultracool poison darts. This'll kill an elephant! Just be careful not to touch this by accident, like poor Jimmy from the export department. + 1024 + 1 + 601 + 1 + 119 + 1 + 8 + 12 + 200 + 8 + 1 + 100.0 + + + + + + 1579 + Garotte + Garotte + In skilled hands, a deadly weapon. In unskilled hands, you better use your fists. + Garotte + Easily concealable, lightweigth, maintenance-free. Though you might want to reconsider if your victim sees you. + 128 + 1 + 1579 + 2 + 1 + 102 + 1 + 4 + 13 + 35 + 4 + 1 + 1 + 1 + 1 + 5 + 1 + 30 + 100.0 + 24576 + + + + + + 1580 + Body + Dead Body + A fresh corpse. + Dead Body + NO DESCRIPTION NEEDED!!! + 8192 + 1 + 1 + 513 + 800 + 1 + 34 + 1 + 1 + 1 + 100.0 + 32768 + + + + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/Magazines.xml b/gamedir/Data-1.13/TableData/Magazines.xml index fb1e9c8c9..72b7264fb 100644 --- a/gamedir/Data-1.13/TableData/Magazines.xml +++ b/gamedir/Data-1.13/TableData/Magazines.xml @@ -4207,4 +4207,11 @@ 1 1 + + 601 + 15 + 1 + 29 + 0 + \ No newline at end of file diff --git a/gamedir/Data-1.13/TableData/Map/SectorNames.xml b/gamedir/Data-1.13/TableData/Map/SectorNames.xml index 7a723b466..5b3ccacff 100644 --- a/gamedir/Data-1.13/TableData/Map/SectorNames.xml +++ b/gamedir/Data-1.13/TableData/Map/SectorNames.xml @@ -80,6 +80,7 @@ Omerta 0 150 + 2 A10 @@ -89,6 +90,7 @@ Omerta 0 150 + 2 A11 @@ -448,6 +450,7 @@ Tropical, SAM Site 2 300 + 2 D3 @@ -565,6 +568,7 @@ Woods, SAM Site 1 160 + 2 D16 @@ -799,6 +803,7 @@ Cambria 1 100 + 1 F10 @@ -880,6 +885,7 @@ Grumm 3 100 + 2 G3 @@ -1024,6 +1030,7 @@ Grumm 3 100 + 1 H3 @@ -1033,6 +1040,7 @@ Grumm Mine 3 150 + 1 H4 @@ -1078,6 +1086,7 @@ Cambria Mine 0 130 + 1 H9 @@ -1123,6 +1132,7 @@ Alma 1 100 + 2 H14 @@ -1132,6 +1142,7 @@ Alma 1 100 + 2 H15 @@ -1222,6 +1233,7 @@ Desert, SAM Site 1 850 + 2 I9 @@ -1267,6 +1279,7 @@ Alma 1 100 + 2 I14 @@ -1474,6 +1487,7 @@ Orta Military Base 1 500 + 2 K5 @@ -1744,6 +1758,7 @@ Coastal, road 2 140 + 2 M3 @@ -1753,6 +1768,7 @@ Swamp, road 3 450 + 2 M4 @@ -1762,6 +1778,7 @@ Farmland 0 175 + 1 M5 @@ -1771,6 +1788,7 @@ Forest, road 0 160 + 2 M6 @@ -1780,6 +1798,7 @@ Forest, road 0 160 + 2 M7 @@ -1897,6 +1916,7 @@ Meduna Airport 1 100 + 1 N4 @@ -1906,6 +1926,7 @@ Meduna, SAM Site 1 100 + 2 N5 @@ -1915,6 +1936,7 @@ Meduna 1 100 + 2 N6 @@ -1924,6 +1946,7 @@ Tropical, road 0 250 + 2 N7 @@ -2041,6 +2064,7 @@ Meduna 1 100 + 2 O4 @@ -2050,6 +2074,7 @@ Meduna 1 100 + 1 O5 @@ -2185,6 +2210,7 @@ Meduna 1 100 + 2 P4 diff --git a/gamedir/Data-1.13/TableData/Weapons.xml b/gamedir/Data-1.13/TableData/Weapons.xml index aee33231c..e60fcda71 100644 --- a/gamedir/Data-1.13/TableData/Weapons.xml +++ b/gamedir/Data-1.13/TableData/Weapons.xml @@ -1,4 +1,4 @@ - + 0 @@ -13095,4 +13095,14 @@ 5000 134 + + 1579 + Garotte + 6 + 8 + 10 + 1 + 200 + 7 + \ No newline at end of file