changed hardcoded numbers to enums in preparation for total merc number increase

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6042 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-30 21:31:04 +00:00
parent 82dec9404c
commit 2455c2c467
11 changed files with 35 additions and 34 deletions
+1 -1
View File
@@ -366,7 +366,7 @@ void InternalIgniteExplosion( UINT8 ubOwner, INT16 sX, INT16 sY, INT16 sZ, INT32
// Flugente: if the explosion occured in a building, this might lower loyalty in town
UINT16 tmp;
if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < 255 && InARoom( sGridNo, &tmp ) )
if ( Item[ usItem ].usItemClass & IC_EXPLOSV && ubOwner != NOBODY && ubOwner < NUM_PROFILES && InARoom( sGridNo, &tmp ) )
{
HandleLoyaltyForDemolitionOfBuilding( MercPtrs[ubOwner], Explosive[ Item[ usItem ].ubClassIndex ].ubDamage );
}