diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 503a7a37b..767108246 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -897,6 +897,12 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ChooseWeaponForSoldierCreateStruct: create ammo")); if( bAmmoClips && usAmmoIndex ) { + //Madd: ensure a minimum # of bullets to make sure enemies don't run out and run away + while ( bAmmoClips * Weapon[usGunIndex].ubMagSize < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc. + { + bAmmoClips++; + } + CreateItems( usAmmoIndex, 100, bAmmoClips, &Object ); Object.fFlags |= OBJECT_UNDROPPABLE; PlaceObjectInSoldierCreateStruct( pp, &Object );