From 245ea74d2f46e7698635744bacd096c91a229d81 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Sat, 17 Jun 2006 02:47:30 +0000 Subject: [PATCH] -ensured enemies have a minimum number of bullets, rather than a random # of clips (at least 20 bullets) This should stop those guys with the sawed-off shotguns (2rd capacity) from running away after 5-10 shots. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@244 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Inventory Choosing.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 503a7a37b..767108246 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -897,6 +897,12 @@ void ChooseWeaponForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp, INT8 bWeaponC DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("ChooseWeaponForSoldierCreateStruct: create ammo")); if( bAmmoClips && usAmmoIndex ) { + //Madd: ensure a minimum # of bullets to make sure enemies don't run out and run away + while ( bAmmoClips * Weapon[usGunIndex].ubMagSize < 20 ) // each soldier should have at least 20 bullets, ie: 2 9mm 15rd clips, 3 7rd shotgun shells, 4 6rd speedloaders, etc. + { + bAmmoClips++; + } + CreateItems( usAmmoIndex, 100, bAmmoClips, &Object ); Object.fFlags |= OBJECT_UNDROPPABLE; PlaceObjectInSoldierCreateStruct( pp, &Object );