Use SoldierID

This commit is contained in:
Asdow
2024-11-30 15:20:18 +02:00
parent d960403514
commit 24656f2810
12 changed files with 113 additions and 118 deletions
+8 -8
View File
@@ -3299,17 +3299,17 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
// REFUELING A VEHICLE
// THE GAS_CAN IS IN THE MERCS MAIN HAND AT THIS TIME
{
UINT16 ubPerson;
SOLDIERTYPE *pVehicle;
// Get pointer to vehicle...
ubPerson = WhoIsThere2( pSoldier->aiData.sPendingActionData2, pSoldier->pathing.bLevel );
pVehicle = MercPtrs[ ubPerson ];
SoldierID ubPerson = WhoIsThere2( pSoldier->aiData.sPendingActionData2, pSoldier->pathing.bLevel );
if ( ubPerson != NOBODY )
{
SOLDIERTYPE *pVehicle = ubPerson;
// this is a ubID for soldiertype....
AddFuelToVehicle( pSoldier, pVehicle );
// this is a ubID for soldiertype....
AddFuelToVehicle( pSoldier, pVehicle );
fInterfacePanelDirty = DIRTYLEVEL2;
fInterfacePanelDirty = DIRTYLEVEL2;
}
}
break;