diff --git a/Tactical/Points.cpp b/Tactical/Points.cpp index b9d84820..9191ef70 100644 --- a/Tactical/Points.cpp +++ b/Tactical/Points.cpp @@ -2971,9 +2971,9 @@ INT16 GetAPsToReadyWeapon( SOLDIERTYPE *pSoldier, UINT16 usAnimState ) //{ //return( APBPConstants[AP_READY_DUAL] ); //} - if ( AM_A_ROBOT( pSoldier ) && gGameExternalOptions.fRobotNoReadytime); + if ( AM_A_ROBOT( pSoldier ) && gGameExternalOptions.fRobotNoReadytime){ return 0; - + } if ( pSoldier->IsValidSecondHandShot( ) ) { //Madd: return the greater of the two weapons + 1: