From 24708bcf2ba89c26c0b67d0fc834fb5e8aca9779 Mon Sep 17 00:00:00 2001 From: Flugente Date: Tue, 7 Aug 2012 20:49:33 +0000 Subject: [PATCH] Fix (by DepressivesBrot): draw AP costs were not calculated correctly git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5449 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Points.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Tactical/Points.cpp b/Tactical/Points.cpp index b9d84820..9191ef70 100644 --- a/Tactical/Points.cpp +++ b/Tactical/Points.cpp @@ -2971,9 +2971,9 @@ INT16 GetAPsToReadyWeapon( SOLDIERTYPE *pSoldier, UINT16 usAnimState ) //{ //return( APBPConstants[AP_READY_DUAL] ); //} - if ( AM_A_ROBOT( pSoldier ) && gGameExternalOptions.fRobotNoReadytime); + if ( AM_A_ROBOT( pSoldier ) && gGameExternalOptions.fRobotNoReadytime){ return 0; - + } if ( pSoldier->IsValidSecondHandShot( ) ) { //Madd: return the greater of the two weapons + 1: