diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index f3a97027..65aaf92d 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -5805,6 +5805,13 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1 else sBreathLoss = APBPConstants[BP_GET_HIT]; ubReason = TAKE_DAMAGE_BLADE; + + // Flugente: check wether we can make this blade bloody + if ( ubAttackerID != NOBODY && MercPtrs[ubAttackerID]->inv[HANDPOS].exists( ) && Item[MercPtrs[ubAttackerID]->inv[HANDPOS].usItem].bloodieditem > 0 ) + { + // magic happens + MercPtrs[ubAttackerID]->inv[HANDPOS].usItem = Item[MercPtrs[ubAttackerID]->inv[HANDPOS].usItem].bloodieditem; + } } else if ( Item[usWeaponIndex].usItemClass & IC_PUNCH ) {