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If airspace isn't controlled by neither side (due to damage to SAM site, lack of qualiified is currently not checked), airspace is coloured blue.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7732 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -746,15 +746,20 @@ UINT32 DrawMap( void )
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{
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if( fShowAircraftFlag )
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{
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if( !StrategicMap[ cnt + cnt2 * WORLD_MAP_X ].fEnemyAirControlled )
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if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
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{
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// sector not visited, not air controlled
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// sector not visited but air controlled
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ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREEN );
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}
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else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
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{
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// sector not visited and not air controlled
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ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_RED );
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}
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else
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{
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// sector not visited, controlled and air not
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ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_RED );
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// sector not visited, currently nobody controls the airspace
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ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_BLUE );
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}
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}
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else if ( fShowStrategicDiseaseFlag )
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@@ -780,16 +785,21 @@ UINT32 DrawMap( void )
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{
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if( fShowAircraftFlag )
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{
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if( !StrategicMap[ cnt + cnt2 * WORLD_MAP_X ].fEnemyAirControlled )
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if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
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{
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// sector visited and air controlled
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ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN);
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}
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else
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else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
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{
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// sector visited but not air controlled
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ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_RED );
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}
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else
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{
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// sector visited, currently nobody controls the airspace
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ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_BLUE );
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}
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}
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else if ( fShowStrategicDiseaseFlag )
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{
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