If airspace isn't controlled by neither side (due to damage to SAM site, lack of qualiified is currently not checked), airspace is coloured blue.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7732 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-12 20:57:27 +00:00
parent 39b45c89d8
commit 24dae202f8
7 changed files with 72 additions and 54 deletions
+1 -1
View File
@@ -6576,7 +6576,7 @@ UINT32 HandleMapUI( )
if( SectorInfo[ ( SECTOR( sMapX, sMapY ) ) ].ubTraversability[ THROUGH_STRATEGIC_MOVE ] != GROUNDBARRIER )
{
// if it's not enemy air controlled
if ( StrategicMap[ CALCULATE_STRATEGIC_INDEX( sMapX, sMapY ) ].fEnemyAirControlled == FALSE )
if ( StrategicMap[CALCULATE_STRATEGIC_INDEX( sMapX, sMapY )].usAirType != AIRSPACE_ENEMY_ACTIVE )
{
CHAR16 sMsgString[ 128 ], sMsgSubString[ 64 ];