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https://github.com/1dot13/source.git
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Little Alien
- Moved new game settings from ja2.ini to Ja2_Options.ini - Moved all settings from NewGameSettings.cpp to GameSettings.cpp - New feature: Militia movement on strategic map v1.3 - New feature: Automatic reload Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1,4 +1,3 @@
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[Options]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
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; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
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@@ -38,6 +37,10 @@
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; before you make the changes.
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; before you make the changes.
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;
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Options]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; These are the Starting cash values for the various difficulties.
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; These are the Starting cash values for the various difficulties.
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; The only restriction with these, is the INT32 they are stored in.
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; The only restriction with these, is the INT32 they are stored in.
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@@ -48,6 +51,10 @@ EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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@@ -58,6 +65,10 @@ INSANE_CASH = 15000
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CAN_SELL_ALT_LMB = TRUE
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CAN_SELL_ALT_LMB = TRUE
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PRICE_MODIFIER = 4
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PRICE_MODIFIER = 4
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
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; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
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; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
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; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
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@@ -72,10 +83,15 @@ PRICE_MODIFIER = 4
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MIN_ATTRIBUTE_POINT = 35
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MIN_ATTRIBUTE_POINT = 35
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MAX_ATTRIBUTE_POINT = 90
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MAX_ATTRIBUTE_POINT = 90
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IMPATTRIBUTEPOINTS = 40
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IMPATTRIBUTEPOINTS = 50
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MAX_ZERO_BONUS = 15
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MAX_ZERO_BONUS = 35
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START_ATTRIBUTE = 55
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START_ATTRIBUTE = 55
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
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; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
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; Keep in Mind That there is not enough room on the strategic map to display more than 20
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; Keep in Mind That there is not enough room on the strategic map to display more than 20
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@@ -91,6 +107,10 @@ MAX_TRAINING_SQUAD_SIZE = 10
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MILITIA_TRAINING_COST = 750
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MILITIA_TRAINING_COST = 750
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MIN_LOYALTY_TO_TRAIN = 20
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MIN_LOYALTY_TO_TRAIN = 20
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
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; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
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;
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;
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@@ -127,6 +147,11 @@ EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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INSANE_MIN_ENEMY_GROUP_SIZE = 8
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INSANE_MIN_ENEMY_GROUP_SIZE = 8
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
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; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
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; opens the website up on day one.
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; opens the website up on day one.
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@@ -138,6 +163,11 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
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MERC_AVAILABLE_DAY_ONE = FALSE
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MERC_AVAILABLE_DAY_ONE = FALSE
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ALL_MERCS_AT_MERC = FALSE
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ALL_MERCS_AT_MERC = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
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; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
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; your IMP Mercs.
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; your IMP Mercs.
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@@ -178,9 +208,136 @@ ALL_MERCS_AT_MERC = FALSE
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USE_RANDOM_PERSONALITY = FALSE
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USE_RANDOM_PERSONALITY = FALSE
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CUSTOM_PERSONALITY = 0
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CUSTOM_PERSONALITY = 0
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CUSTOM_ATTITUDE = 0
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CUSTOM_ATTITUDE = 3
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;******************************************************************************************
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; In this section you can enable/disable vertical synchronisation
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; If disabled the game will run faster
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;******************************************************************************************
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[JA2 Screen Resolution Settings]
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VerticalSync = FALSE
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;******************************************************************************************
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; In this section you can enable the weather effects (rain & storms).
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; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
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; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
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; with lightning)
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; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=0)
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;******************************************************************************************
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[JA2 Rain Settings]
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ALLOW_RAIN= TRUE
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RAIN_CHANCE_PER_DAY= 100
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RAIN_MIN_LENGTH_IN_MINUTES= 60
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RAIN_MAX_LENGTH_IN_MINUTES= 180
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MAX_RAIN_DROPS= 79
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[JA2 Thunder Settings]
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MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 2
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MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 15
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MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 1
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MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 5
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PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS= 5
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CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS= 35
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;******************************************************************************************
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; Controls animation speed for faster movements in battle
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; 1 = normal
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; 0 = max speed
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;******************************************************************************************
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[JA2 Turnbased Animation Speed Settings]
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PlayerTurnSpeedUpFactor = 1
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EnemyTurnSpeedUpFactor = 1
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CreatureTurnSpeedUpFactor= 1
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MilitiaTurnSpeedUpFactor = 1
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CivTurnSpeedUpFactor = 1
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;******************************************************************************************
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; Allows militia to move on strategic map
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; Allows militia reinforcements from near sectors
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; Reinforcements only in cities
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; Amount of troops that will be added to queens army when the troops pool is empty
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;******************************************************************************************
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[JA2 Gameplay Settings]
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AllowMilitiaMobileGroups = TRUE
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AllowReinforcments = TRUE
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AllowReinforcmentsOnlyInCities= FALSE
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QueenPoolIncrementPerDifficultyLevel=60
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;******************************************************************************************
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; 1. Base sight range for every person in game (default 13 tiles)
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; 2. Enable/disable militia command on tactical map
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;******************************************************************************************
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[JA2 Tactical Settings]
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BaseSightRange = 13
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AllowTacticalMilitiaCommand = TRUE
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;******************************************************************************************
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; not implemented
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;
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;******************************************************************************************
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;[JA2 Tactical AI Settings]
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;MaxTossSearchDist=3
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;******************************************************************************************
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; Change to increase volume for weapon sounds
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; Range 0-100
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; 0 = no change
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; 100 = max volume
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;
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;******************************************************************************************
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[JA2 Sound Settings]
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WeaponSoundEffectsVolume = 0
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;******************************************************************************************
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; 1. Time in seconds for DeadLock delay, default 15
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; 2. Skip global strategic events (use to prevent game crashes)
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;******************************************************************************************
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[JA2 System Settings]
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DeadLockDelay = 10
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;EnableEmergencyButton_NumLock_ToSkipStrategicEvents=0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -1,4 +1,3 @@
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[Options]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
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; Jagged Alliance 2: 1.13 MOD Release Version 10.22.05
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@@ -38,6 +37,11 @@
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; before you make the changes.
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; before you make the changes.
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||||||
;
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Options]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; These are the Starting cash values for the various difficulties.
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; These are the Starting cash values for the various difficulties.
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; The only restriction with these, is the INT32 they are stored in.
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; The only restriction with these, is the INT32 they are stored in.
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@@ -48,6 +52,10 @@ EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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@@ -58,6 +66,10 @@ INSANE_CASH = 15000
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CAN_SELL_ALT_LMB = FALSE
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CAN_SELL_ALT_LMB = FALSE
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PRICE_MODIFIER = 4
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PRICE_MODIFIER = 4
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
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; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
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; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
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; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
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@@ -76,6 +88,11 @@ IMPATTRIBUTEPOINTS = 30
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MAX_ZERO_BONUS = 15
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MAX_ZERO_BONUS = 15
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START_ATTRIBUTE = 55
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START_ATTRIBUTE = 55
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
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; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
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; Keep in Mind That there is not enough room on the strategic map to display more than 20
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; Keep in Mind That there is not enough room on the strategic map to display more than 20
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@@ -91,6 +108,11 @@ MAX_TRAINING_SQUAD_SIZE = 10
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MILITIA_TRAINING_COST = 750
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MILITIA_TRAINING_COST = 750
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MIN_LOYALTY_TO_TRAIN = 20
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MIN_LOYALTY_TO_TRAIN = 20
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
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; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20
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;
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;
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@@ -127,6 +149,11 @@ EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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INSANE_MIN_ENEMY_GROUP_SIZE = 8
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INSANE_MIN_ENEMY_GROUP_SIZE = 8
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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||||||
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
|
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
|
||||||
; opens the website up on day one.
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; opens the website up on day one.
|
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@@ -138,6 +165,11 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
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MERC_AVAILABLE_DAY_ONE = FALSE
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MERC_AVAILABLE_DAY_ONE = FALSE
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ALL_MERCS_AT_MERC = FALSE
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ALL_MERCS_AT_MERC = FALSE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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||||||
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
|
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
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; your IMP Mercs.
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; your IMP Mercs.
|
||||||
@@ -180,7 +212,134 @@ USE_RANDOM_PERSONALITY = TRUE
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CUSTOM_PERSONALITY = 0
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CUSTOM_PERSONALITY = 0
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CUSTOM_ATTITUDE = 0
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CUSTOM_ATTITUDE = 0
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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|
||||||
;******************************************************************************************************************************
|
|
||||||
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;******************************************************************************************
|
||||||
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; In this section you can enable/disable vertical synchronisation
|
||||||
|
; If disabled the game will run faster
|
||||||
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;******************************************************************************************
|
||||||
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|
||||||
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[JA2 Screen Resolution Settings]
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||||||
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VerticalSync = FALSE
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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;******************************************************************************************
|
||||||
|
; In this section you can enable the weather effects (rain & storms).
|
||||||
|
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
||||||
|
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
||||||
|
; with lightning)
|
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; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=0)
|
||||||
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;******************************************************************************************
|
||||||
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[JA2 Rain Settings]
|
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ALLOW_RAIN= TRUE
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RAIN_CHANCE_PER_DAY= 100
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RAIN_MIN_LENGTH_IN_MINUTES= 60
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RAIN_MAX_LENGTH_IN_MINUTES= 180
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MAX_RAIN_DROPS= 79
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[JA2 Thunder Settings]
|
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MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 2
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MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 15
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MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 1
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MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 5
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|
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS= 5
|
||||||
|
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS= 35
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; Controls animation speed for faster movements in battle
|
||||||
|
; 1 = normal
|
||||||
|
; 0 = max speed
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Turnbased Animation Speed Settings]
|
||||||
|
PlayerTurnSpeedUpFactor = 1
|
||||||
|
EnemyTurnSpeedUpFactor = 1
|
||||||
|
CreatureTurnSpeedUpFactor= 1
|
||||||
|
MilitiaTurnSpeedUpFactor = 1
|
||||||
|
CivTurnSpeedUpFactor = 1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; Allows militia to move on strategic map
|
||||||
|
; Allows militia reinforcements from near sectors
|
||||||
|
; Reinforcements only in cities
|
||||||
|
; Amount of troops that will be added to queens army when the troops pool is empty
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Gameplay Settings]
|
||||||
|
AllowMilitiaMobileGroups = TRUE
|
||||||
|
AllowReinforcments = TRUE
|
||||||
|
AllowReinforcmentsOnlyInCities= FALSE
|
||||||
|
QueenPoolIncrementPerDifficultyLevel=60
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; 1. Base sight range for every person in game (default 13 tiles)
|
||||||
|
; 2. Enable/disable militia command on tactical map
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Tactical Settings]
|
||||||
|
BaseSightRange = 13
|
||||||
|
AllowTacticalMilitiaCommand = TRUE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; not implemented
|
||||||
|
;
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
;[JA2 Tactical AI Settings]
|
||||||
|
;MaxTossSearchDist=3
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; Change to increase volume for weapon sounds
|
||||||
|
; Range 0-100
|
||||||
|
; 0 = no change
|
||||||
|
; 100 = max volume
|
||||||
|
;
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Sound Settings]
|
||||||
|
WeaponSoundEffectsVolume = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; 1. Time in seconds for DeadLock delay, default 15
|
||||||
|
; 2. Skip global strategic events (use to prevent game crashes)
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
[JA2 System Settings]
|
||||||
|
DeadLockDelay = 10
|
||||||
|
;EnableEmergencyButton_NumLock_ToSkipStrategicEvents=0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -19,54 +19,3 @@ CUSTOM_DATA_LOCATION=Data-1.13
|
|||||||
SCREEN_RESOLUTION=2
|
SCREEN_RESOLUTION=2
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
|
||||||
; In this section you can enable the weather effects (rain & storms).
|
|
||||||
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
|
||||||
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
|
||||||
; with lightning)
|
|
||||||
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=0)
|
|
||||||
;******************************************************************************************
|
|
||||||
|
|
||||||
[JA2 Rain Settings]
|
|
||||||
ALLOW_RAIN= 1
|
|
||||||
RAIN_CHANCE_PER_DAY= 100
|
|
||||||
RAIN_MIN_LENGTH_IN_MINUTES= 60
|
|
||||||
RAIN_MAX_LENGTH_IN_MINUTES= 180
|
|
||||||
MAX_RAIN_DROPS= 79
|
|
||||||
|
|
||||||
[JA2 Thunder Settings]
|
|
||||||
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 2
|
|
||||||
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS= 15
|
|
||||||
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 1
|
|
||||||
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS= 5
|
|
||||||
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS= 5
|
|
||||||
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS= 80
|
|
||||||
|
|
||||||
[JA2 Screen Resolution Settings]
|
|
||||||
VSync = 0
|
|
||||||
|
|
||||||
[JA2 Turnbased Animation Speed Settings]
|
|
||||||
PlayerTurnSpeedUpFactor = 1
|
|
||||||
EnemyTurnSpeedUpFactor = 1
|
|
||||||
CreatureTurnSpeedUpFactor= 1
|
|
||||||
MilitiaTurnSpeedUpFactor = 1
|
|
||||||
CivTurnSpeedUpFactor = 1
|
|
||||||
|
|
||||||
[JA2 Gameplay Settings]
|
|
||||||
AllowMilitiaMobileGroups = 1
|
|
||||||
AllowReinforcments = 1
|
|
||||||
AllowReinforcmentsOnlyInCities= 0
|
|
||||||
QueenPoolIncrementPerDifficultyLevel=60
|
|
||||||
|
|
||||||
[JA2 Tactical Settings]
|
|
||||||
BaseSightRange = 13
|
|
||||||
AllowTacticalMilitiaCommand = 1
|
|
||||||
|
|
||||||
;[JA2 Tactical AI Settings]
|
|
||||||
;MaxTossSearchDist = 2
|
|
||||||
|
|
||||||
;[JA2 Special Settings]
|
|
||||||
;EnableEmergencyButton_NumLock_ToSkipStrategicEvents = 0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user