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Updated build number
--Editor fixes from Kriplo Implementation for mouse wheel support Implementation for mouse middle button support Fix for adding on roof tiles Fix assertion when leave editor mode On saving map check of entry points are add Fix for to many ToolTip messages in place walls Fix assertion on loading map without entry points Fix assertion in Sector Summary if DevInfo directory not exist Fix for problem of losing map edgepoints Fix problem with losing stuff from LBE Fix crash in meanwhile --Fixes from Headrock Fixed a typo in the Health experience calcuation for strategic movement Added "Draw" cost to weapons help data git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -150,13 +150,13 @@ INT32 FAR PASCAL WindowProcedure(HWND hWindow, UINT16 Message, WPARAM wParam, LP
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case WM_CLOSE:
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PostQuitMessage(0);
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break;
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/*dnl kick this out, because in input.sgp MouseHandler() hook has priority so it will process same event twice, someone force MouseHandler() hook to always return unhandled events status so what ever mouse event you process in WindowProcedure() be aware that this event is already occur in MouseHandler() (mouse clicks, move etc.) Probably this is done because when you lost focus even if you click back on window region this will not restore them, so need condition in MouseHandler to restore window focus
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case WM_MOUSEWHEEL:
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{
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QueueEvent(MOUSE_WHEEL, wParam, lParam);
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break;
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}
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*/
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#ifdef JA2
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case WM_MOVE:
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// if( 1==iScreenMode )
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