Updated build number

--Editor fixes from Kriplo
Implementation for mouse wheel support
Implementation for mouse middle button support
Fix for adding on roof tiles
Fix assertion when leave editor mode
On saving map check of entry points are add
Fix for to many ToolTip messages in place walls
Fix assertion on loading map without entry points
Fix assertion in Sector Summary if DevInfo directory not exist
Fix for problem of losing map edgepoints
Fix problem with losing stuff from LBE
Fix crash in meanwhile
--Fixes from Headrock
Fixed a typo in the Health experience calcuation for strategic movement
Added "Draw" cost to weapons help data


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2375 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-10-13 21:05:28 +00:00
parent fa21f87a59
commit 26201b3816
16 changed files with 117 additions and 26 deletions
+5 -2
View File
@@ -272,7 +272,7 @@ void AddTextInputField( INT16 sLeft, INT16 sTop, INT16 sWidth, INT16 sHeight, IN
if( szInitText )
{
pNode->ubStrLen = (UINT8)wcslen( szInitText );
Assert( pNode->ubStrLen <= ubMaxChars );
Assert( pNode->ubStrLen <= ubMaxChars );//dnl Warning if filename is longer this will throw assertion, need to be consider in future!!!
swprintf( pNode->szString, szInitText );
}
else
@@ -1043,9 +1043,11 @@ void AddChar( UINT32 uiKey )
PlayJA2Sample( ENTERING_TEXT, RATE_11025, BTNVOLUME, 1, MIDDLEPAN );
if( gpActive->ubStrLen >= gpActive->ubMaxChars )
{ //max length reached. Just replace the last character with new one.
/*dnl this part has no sense and is wrong escpecially when you insert characters then last was always replace
gpActive->ubStrLen = gpActive->ubMaxChars;
gpActive->szString[ gpActive->ubStrLen-1 ] = (UINT16)uiKey;
gpActive->szString[ gpActive->ubStrLen ] = '\0';
*/
return;
}
else if( gubCursorPos == gpActive->ubStrLen )
@@ -1058,7 +1060,7 @@ void AddChar( UINT32 uiKey )
else
{ //insert character after cursor
INT16 sChar;
sChar = (INT16)gpActive->ubStrLen;
sChar = (INT16)gpActive->ubStrLen;//dnl sChar = (INT16)(gpActive->ubStrLen + 1); disbanded because was lead into heap breach detected by debugger because gpActive->szString[ sChar + 1 ] was always overlap 2 bytes out of allocation region
while( sChar >= gubCursorPos )
{
gpActive->szString[ sChar + 1 ] = gpActive->szString[ sChar ];
@@ -1066,6 +1068,7 @@ void AddChar( UINT32 uiKey )
}
gpActive->szString[ gubCursorPos ] = (UINT16)uiKey;
gpActive->ubStrLen++;
gpActive->szString[ gpActive->ubStrLen ] = '\0';//dnl
gubCursorPos++;
}
}