- Bobby Ray Bugfixes (by Buggler)

o Fixed enabling/disabling filter buttons
o Rearranged BR's Guns sorting buttons to have same layout as Ammo's, e.g. 'Heavy W.' becoming last button
o Shifted 'Subtotal' to accomodate 7 figures in browsing screen
o Reassigned weird cheatmode financing key. New key: '=' +10k; '+' +100k; '-' -10k; '_' -100k. Formerly: '=' +100k; '-' -10k


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-10-04 16:11:17 +00:00
parent 6b57a9a246
commit 262b05817a
15 changed files with 198 additions and 84 deletions
+2 -2
View File
@@ -987,7 +987,6 @@ extern STR16 BobbyROrderFormText[];
enum
{
// Guns
BOBBYR_FILTER_GUNS_HEAVY,
BOBBYR_FILTER_GUNS_PISTOL,
BOBBYR_FILTER_GUNS_M_PISTOL,
BOBBYR_FILTER_GUNS_SMG,
@@ -996,8 +995,8 @@ enum
BOBBYR_FILTER_GUNS_AS_RIFLE,
BOBBYR_FILTER_GUNS_LMG,
BOBBYR_FILTER_GUNS_SHOTGUN,
BOBBYR_FILTER_GUNS_HEAVY,
// Ammo
//BOBBYR_FILTER_AMMO_HEAVY,
BOBBYR_FILTER_AMMO_PISTOL,
BOBBYR_FILTER_AMMO_M_PISTOL,
BOBBYR_FILTER_AMMO_SMG,
@@ -1006,6 +1005,7 @@ enum
BOBBYR_FILTER_AMMO_AS_RIFLE,
BOBBYR_FILTER_AMMO_LMG,
BOBBYR_FILTER_AMMO_SHOTGUN,
//BOBBYR_FILTER_AMMO_HEAVY,
// Used
BOBBYR_FILTER_USED_GUNS,
BOBBYR_FILTER_USED_ARMOR,
+1 -1
View File
@@ -4210,7 +4210,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"重武器", //"Heavy W.",
L"手枪", //"Pistol",
L"自动手枪", //"M. Pistol",
L"冲锋枪", //"SMG",
@@ -4219,6 +4218,7 @@ STR16 BobbyRFilter[] =
L"突击歩枪", //"AS Rifle",
L"机枪", //"MG",
L"霰弹枪", //"Shotgun",
L"重武器", //"Heavy W.",
// Ammo
L"手枪", //"Pistol",
+1 -1
View File
@@ -4207,7 +4207,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -4216,6 +4215,7 @@ STR16 BobbyRFilter[] =
L"AS Rifle",
L"MG",
L"Shotgun",
L"Heavy W.",
// Ammo
L"Pistol",
+1 -1
View File
@@ -4211,7 +4211,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -4220,6 +4219,7 @@ STR16 BobbyRFilter[] =
L"AS Rifle",
L"MG",
L"Shotgun",
L"Heavy W.",
// Ammo
L"Pistol",
+1 -1
View File
@@ -4212,7 +4212,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Arm.Lourd",
L"Arm.poing",
L"Pist. M.",
L"Mitraill.",
@@ -4221,6 +4220,7 @@ STR16 BobbyRFilter[] =
L"F.d'assa.",
L"M. légère",
L"F.à pompe",
L"Arm.Lourd",
// Ammo
L"Arm.poing",
+1 -1
View File
@@ -4111,7 +4111,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Schwere W.",
L"Pistolen",
L"MPs",
L"SMGs",
@@ -4120,6 +4119,7 @@ STR16 BobbyRFilter[] =
L"Sturmgew.",
L"MGs",
L"Schrotfl.",
L"Schwere W.",
// Ammo
L"Pistole",
+1 -1
View File
@@ -4202,7 +4202,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -4211,6 +4210,7 @@ STR16 BobbyRFilter[] =
L"AS Rifle",
L"MG",
L"Shotgun",
L"Heavy W.",
// Ammo
L"Pistol",
+1 -1
View File
@@ -4210,7 +4210,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Inny",
L"Pistolet",
L"Pistolet maszynowy",
L"Karabin maszynowy",
@@ -4219,6 +4218,7 @@ STR16 BobbyRFilter[] =
L"Karabin bojowy",
L"Lekki karabin maszynowy",
L"Strzelba",
L"Inny",
// Ammo
L"Pistolet",
+1 -1
View File
@@ -4207,7 +4207,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Тяжелое",
L"Пистолеты",
L"Авт.пистол.",
L"ПП",
@@ -4216,6 +4215,7 @@ STR16 BobbyRFilter[] =
L"Шт.винтовки",
L"Пулеметы",
L"Ружья",
L"Тяжелое",
// Ammo
L"Пистолеты",
+1 -1
View File
@@ -4212,7 +4212,6 @@ STR16 BobbyROrderFormText[] =
STR16 BobbyRFilter[] =
{
// Guns
L"Heavy W.",
L"Pistol",
L"M. Pistol",
L"SMG",
@@ -4221,6 +4220,7 @@ STR16 BobbyRFilter[] =
L"AS Rifle",
L"MG",
L"Shotgun",
L"Heavy W.",
// Ammo
L"Pistol",