mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Merged from revision: 7230
Fixes (by Buggler) - Added first page and last page buttons to history log - Fixed pick up backpack on the same grid to cost the same as manually picking it up instead of no cost - Display message when dropping and picking backpacks for all mercs in sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+5
-6
@@ -1308,11 +1308,10 @@ void CreateFinanceButtons( void )
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giFinanceButton[LAST_PAGE_BUTTON] = QuickCreateButton( giFinanceButtonImage[LAST_PAGE_BUTTON], LAST_PAGE_X, BTN_Y,
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giFinanceButton[LAST_PAGE_BUTTON] = QuickCreateButton( giFinanceButtonImage[LAST_PAGE_BUTTON], LAST_PAGE_X, BTN_Y,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnFinanceFirstLastPageCallBack);
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BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnFinanceFirstLastPageCallBack);
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MSYS_SetBtnUserData( giFinanceButton[LAST_PAGE_BUTTON], 0, 1 );
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MSYS_SetBtnUserData( giFinanceButton[LAST_PAGE_BUTTON], 0, 1 );
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// set buttons
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SetButtonCursor(giFinanceButton[0], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giFinanceButton[0], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giFinanceButton[1], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giFinanceButton[1], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giFinanceButton[2], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giFinanceButton[2], CURSOR_LAPTOP_SCREEN);
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@@ -2502,7 +2501,7 @@ void SetFinanceButtonStates( void )
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if( LoadNextPage( ) )
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if( LoadNextPage( ) )
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{
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{
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// decrement page
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// decrement page
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LoadPreviousPage( );
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LoadPreviousPage( );
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// enable buttons
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// enable buttons
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@@ -2512,8 +2511,8 @@ void SetFinanceButtonStates( void )
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}
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}
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else
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else
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{
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{
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DisableButton( giFinanceButton[ NEXT_PAGE_BUTTON ] );
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DisableButton( giFinanceButton[ NEXT_PAGE_BUTTON ] );
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DisableButton( giFinanceButton[ LAST_PAGE_BUTTON ] );
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DisableButton( giFinanceButton[ LAST_PAGE_BUTTON ] );
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}
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}
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}
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}
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+87
-25
@@ -51,8 +51,10 @@
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#define SIZE_OF_HISTORY_FILE_RECORD ( sizeof( UINT8 ) + sizeof( UINT8 ) + sizeof( UINT32 ) + sizeof( UINT16 ) + sizeof( UINT16 ) + sizeof( UINT8 ) + sizeof( UINT8 ) )
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#define SIZE_OF_HISTORY_FILE_RECORD ( sizeof( UINT8 ) + sizeof( UINT8 ) + sizeof( UINT32 ) + sizeof( UINT16 ) + sizeof( UINT16 ) + sizeof( UINT8 ) + sizeof( UINT8 ) )
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// button positions
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// button positions
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#define NEXT_BTN_X iScreenWidthOffset + 577
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#define FIRST_PAGE_X iScreenWidthOffset + 505
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#define PREV_BTN_X iScreenWidthOffset + 553
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#define NEXT_BTN_X iScreenWidthOffset + 553//577
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#define PREV_BTN_X iScreenWidthOffset + 529//553
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#define LAST_PAGE_X iScreenWidthOffset + 577
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#define BTN_Y iScreenHeightOffset + 53
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#define BTN_Y iScreenHeightOffset + 53
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// graphics handles
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// graphics handles
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@@ -75,13 +77,15 @@ UINT32 guiSHADELINE;
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enum{
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enum{
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PREV_PAGE_BUTTON=0,
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PREV_PAGE_BUTTON=0,
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NEXT_PAGE_BUTTON,
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NEXT_PAGE_BUTTON,
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FIRST_PAGE_BUTTON,
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LAST_PAGE_BUTTON,
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};
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};
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// the page flipping buttons
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// the page flipping buttons
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INT32 giHistoryButton[2];
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INT32 giHistoryButton[4];
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INT32 giHistoryButtonImage[2];
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INT32 giHistoryButtonImage[4];
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BOOLEAN fInHistoryMode=FALSE;
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BOOLEAN fInHistoryMode=FALSE;
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@@ -139,6 +143,7 @@ void PerformCheckOnHistoryRecord( UINT32 uiErrorCode, INT16 sSectorX, INT16 sSec
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// callbacks
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// callbacks
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void BtnHistoryDisplayNextPageCallBack(GUI_BUTTON *btn,INT32 reason);
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void BtnHistoryDisplayNextPageCallBack(GUI_BUTTON *btn,INT32 reason);
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void BtnHistoryDisplayPrevPageCallBack(GUI_BUTTON *btn,INT32 reason);
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void BtnHistoryDisplayPrevPageCallBack(GUI_BUTTON *btn,INT32 reason);
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void BtnHistoryFirstLastPageCallBack(GUI_BUTTON *btn,INT32 reason);
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UINT32 SetHistoryFact( UINT8 ubCode, UINT8 ubSecondCode, UINT32 uiDate, INT16 sSectorX, INT16 sSectorY )
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UINT32 SetHistoryFact( UINT8 ubCode, UINT8 ubSecondCode, UINT32 uiDate, INT16 sSectorX, INT16 sSectorY )
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{
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{
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@@ -428,10 +433,27 @@ void CreateHistoryButtons( void )
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnHistoryDisplayNextPageCallBack);
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(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnHistoryDisplayNextPageCallBack);
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//button to go to the first page
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giHistoryButtonImage[FIRST_PAGE_BUTTON]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,3,-1,4,-1 );
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giHistoryButton[FIRST_PAGE_BUTTON] = QuickCreateButton( giHistoryButtonImage[FIRST_PAGE_BUTTON], FIRST_PAGE_X, BTN_Y,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnHistoryFirstLastPageCallBack);
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MSYS_SetBtnUserData( giHistoryButton[FIRST_PAGE_BUTTON], 0, 0 );
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//button to go to the last page
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giHistoryButtonImage[LAST_PAGE_BUTTON]= LoadButtonImage( "LAPTOP\\arrows.sti" ,-1,9,-1,10,-1 );
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giHistoryButton[LAST_PAGE_BUTTON] = QuickCreateButton( giHistoryButtonImage[LAST_PAGE_BUTTON], LAST_PAGE_X, BTN_Y,
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BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
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(GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnHistoryFirstLastPageCallBack);
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MSYS_SetBtnUserData( giHistoryButton[LAST_PAGE_BUTTON], 0, 1 );
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// set buttons
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// set buttons
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SetButtonCursor(giHistoryButton[0], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giHistoryButton[0], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giHistoryButton[1], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giHistoryButton[1], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giHistoryButton[2], CURSOR_LAPTOP_SCREEN);
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SetButtonCursor(giHistoryButton[3], CURSOR_LAPTOP_SCREEN);
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return;
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return;
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}
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}
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@@ -439,18 +461,14 @@ void CreateHistoryButtons( void )
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void DestroyHistoryButtons( void )
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void DestroyHistoryButtons( void )
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{
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{
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// remove History buttons and images from memory
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// remove History buttons and images from memory
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UINT32 uiCnt;
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// next page button
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for( uiCnt=0; uiCnt<4; uiCnt++ )
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RemoveButton(giHistoryButton[1] );
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{
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UnloadButtonImage(giHistoryButtonImage[1] );
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RemoveButton( giHistoryButton[ uiCnt ] );
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UnloadButtonImage( giHistoryButtonImage[ uiCnt ] );
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// prev page button
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}
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RemoveButton(giHistoryButton[0] );
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UnloadButtonImage(giHistoryButtonImage[0] );
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return;
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}
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}
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void BtnHistoryDisplayPrevPageCallBack(GUI_BUTTON *btn,INT32 reason)
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void BtnHistoryDisplayPrevPageCallBack(GUI_BUTTON *btn,INT32 reason)
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@@ -473,7 +491,7 @@ void BtnHistoryDisplayPrevPageCallBack(GUI_BUTTON *btn,INT32 reason)
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{
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{
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LoadPreviousHistoryPage( );
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LoadPreviousHistoryPage( );
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//iCurrentHistoryPage--;
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//iCurrentHistoryPage--;
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DrawAPageofHistoryRecords( );
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DrawAPageofHistoryRecords( );
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}
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}
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// set new state
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// set new state
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@@ -495,8 +513,8 @@ void BtnHistoryDisplayNextPageCallBack(GUI_BUTTON *btn,INT32 reason)
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// force redraw
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// force redraw
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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{
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// increment currentPage
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// increment currentPage
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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LoadNextHistoryPage( );
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LoadNextHistoryPage( );
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// set new state
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// set new state
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SetHistoryButtonStates( );
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SetHistoryButtonStates( );
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@@ -507,6 +525,48 @@ void BtnHistoryDisplayNextPageCallBack(GUI_BUTTON *btn,INT32 reason)
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}
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}
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void BtnHistoryFirstLastPageCallBack(GUI_BUTTON *btn,INT32 reason)
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{
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// force redraw
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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fReDrawScreenFlag=TRUE;
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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UINT32 uiButton = MSYS_GetBtnUserData( btn, 0 );
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btn->uiFlags&=~(BUTTON_CLICKED_ON);
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// clear out old list of records, and load in previous page worth of records
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ClearHistoryList( );
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//if its the first page button
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if( uiButton == 0 )
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{
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iCurrentHistoryPage = 1;
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LoadInHistoryRecords( iCurrentHistoryPage );
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DrawAPageofHistoryRecords( );
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}
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//else its the last page button
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else
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{
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LoadInHistoryRecords( GetNumberOfHistoryPages() + 1 );
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iCurrentHistoryPage = GetNumberOfHistoryPages() + 1;
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}
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// set button state
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SetHistoryButtonStates( );
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pCurrentHistory=pHistoryListHead;
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// redraw screen
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fReDrawScreenFlag=TRUE;
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}
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}
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BOOLEAN IncrementCurrentPageHistoryDisplay( void )
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BOOLEAN IncrementCurrentPageHistoryDisplay( void )
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{
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{
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// run through list, from pCurrentHistory, to NUM_RECORDS_PER_PAGE +1 HistoryUnits
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// run through list, from pCurrentHistory, to NUM_RECORDS_PER_PAGE +1 HistoryUnits
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@@ -1001,7 +1061,7 @@ void DisplayPageNumberAndDateRange( void )
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// get the last page
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// get the last page
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swprintf( sString, L"%s %d / %d",pHistoryHeaders[1], iCurrentHistoryPage , iLastPage +1 );
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swprintf( sString, L"%s %d / %d",pHistoryHeaders[1], iCurrentHistoryPage , iLastPage + 1 );
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mprintf( PAGE_NUMBER_X, PAGE_NUMBER_Y, sString );
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mprintf( PAGE_NUMBER_X, PAGE_NUMBER_Y, sString );
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swprintf( sString, L"%s %d - %d",pHistoryHeaders[2], pCurrentHistory->uiDate / ( 24 * 60 ) , uiLastDate/( 24 * 60 ) );
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swprintf( sString, L"%s %d - %d",pHistoryHeaders[2], pCurrentHistory->uiDate / ( 24 * 60 ) , uiLastDate/( 24 * 60 ) );
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@@ -1204,28 +1264,32 @@ void SetHistoryButtonStates( void )
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{
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{
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// first page, disable left buttons
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// first page, disable left buttons
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DisableButton( giHistoryButton[PREV_PAGE_BUTTON] );
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DisableButton( giHistoryButton[PREV_PAGE_BUTTON] );
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DisableButton( giHistoryButton[FIRST_PAGE_BUTTON] );
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}
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}
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else
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else
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{
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{
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// enable buttons
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// enable buttons
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EnableButton( giHistoryButton[PREV_PAGE_BUTTON] );
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EnableButton( giHistoryButton[PREV_PAGE_BUTTON] );
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EnableButton( giHistoryButton[FIRST_PAGE_BUTTON] );
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}
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}
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if( IncrementCurrentPageHistoryDisplay( ) )
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if( IncrementCurrentPageHistoryDisplay( ) )
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{
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{
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// decrement page
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// decrement page
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iCurrentHistoryPage--;
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iCurrentHistoryPage--;
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DrawAPageofHistoryRecords( );
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DrawAPageofHistoryRecords( );
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// enable buttons
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// enable buttons
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EnableButton( giHistoryButton[ NEXT_PAGE_BUTTON ] );
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EnableButton( giHistoryButton[ NEXT_PAGE_BUTTON ] );
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EnableButton( giHistoryButton[ LAST_PAGE_BUTTON ] );
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}
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}
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else
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else
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{
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{
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DisableButton( giHistoryButton[ NEXT_PAGE_BUTTON ] );
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DisableButton( giHistoryButton[ NEXT_PAGE_BUTTON ] );
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DisableButton( giHistoryButton[ LAST_PAGE_BUTTON ] );
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}
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}
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}
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}
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@@ -1326,7 +1390,7 @@ BOOLEAN LoadInHistoryRecords( UINT32 uiPage )
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return( FALSE );
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return( FALSE );
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}
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}
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// set up current finance
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// set up current history
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pCurrentHistory = pHistoryListHead;
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pCurrentHistory = pHistoryListHead;
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return( TRUE );
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return( TRUE );
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@@ -1430,9 +1494,7 @@ BOOLEAN LoadNextHistoryPage( void )
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// clear out old list of records, and load in previous page worth of records
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// clear out old list of records, and load in previous page worth of records
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ClearHistoryList( );
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ClearHistoryList( );
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|
// now load in next page's records, if we can
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// now load in previous page's records, if we can
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if ( LoadInHistoryRecords( iCurrentHistoryPage + 1 ) )
|
if ( LoadInHistoryRecords( iCurrentHistoryPage + 1 ) )
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{
|
{
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iCurrentHistoryPage++;
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iCurrentHistoryPage++;
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@@ -1467,7 +1529,7 @@ BOOLEAN LoadPreviousHistoryPage( void )
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}
|
}
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else
|
else
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{
|
{
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LoadInHistoryRecords( iCurrentHistoryPage );
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LoadInHistoryRecords( iCurrentHistoryPage );
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return ( FALSE );
|
return ( FALSE );
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}
|
}
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}
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}
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@@ -4315,7 +4315,8 @@ BOOLEAN ChangeDropPackStatus(SOLDIERTYPE *pSoldier, BOOLEAN newStatus)
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iRange = GetRangeInCellCoordsFromGridNoDiff( pSoldier->sGridNo, gWorldItems[wi].sGridNo );
|
iRange = GetRangeInCellCoordsFromGridNoDiff( pSoldier->sGridNo, gWorldItems[wi].sGridNo );
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if(gWorldItems[wi].sGridNo == pSoldier->sGridNo) // standing on pack - pickup regardless
|
if(gWorldItems[wi].sGridNo == pSoldier->sGridNo) // standing on pack - pickup regardless
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{
|
{
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sAPCost = 0;
|
// Buggler: pickup should cost the same as manually picking it up
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|
//sAPCost = 0;
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break;
|
break;
|
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}
|
}
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else if(iRange < 26 && !(gTacticalStatus.uiFlags & INCOMBAT)) // should mean anything within 2 diagonal tiles while not in combat
|
else if(iRange < 26 && !(gTacticalStatus.uiFlags & INCOMBAT)) // should mean anything within 2 diagonal tiles while not in combat
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@@ -7833,6 +7833,7 @@ void HandleTBDropBackpacks( void )
|
|||||||
}
|
}
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fCharacterInfoPanelDirty = TRUE;
|
fCharacterInfoPanelDirty = TRUE;
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fInterfacePanelDirty = DIRTYLEVEL2;
|
fInterfacePanelDirty = DIRTYLEVEL2;
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|
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_ALL_DROP] );
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}
|
}
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}
|
}
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void HandleTBPickUpBackpacks( void )
|
void HandleTBPickUpBackpacks( void )
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@@ -7848,6 +7849,7 @@ void HandleTBPickUpBackpacks( void )
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ChangeDropPackStatus(pTeamSoldier, FALSE);
|
ChangeDropPackStatus(pTeamSoldier, FALSE);
|
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}
|
}
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}
|
}
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|
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, NewInvMessage[NIV_ALL_PICKUP] );
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}
|
}
|
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}
|
}
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void HandleTBSoldierRun( void )
|
void HandleTBSoldierRun( void )
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||||||
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@@ -2513,6 +2513,8 @@ enum
|
|||||||
NIV_SELL_ALL,
|
NIV_SELL_ALL,
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NIV_DELETE_ALL,
|
NIV_DELETE_ALL,
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NIV_NO_CLIMB,
|
NIV_NO_CLIMB,
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|
NIV_ALL_DROP,
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|
NIV_ALL_PICKUP,
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TEXT_NUM_NIV,
|
TEXT_NUM_NIV,
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||||||
};
|
};
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|
|
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@@ -6823,6 +6823,8 @@ STR16 NewInvMessage[] =
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L"你确定要变卖该地区所有物品吗?",
|
L"你确定要变卖该地区所有物品吗?",
|
||||||
L"你确定要销毁该地区所有物品吗?",
|
L"你确定要销毁该地区所有物品吗?",
|
||||||
L"装备大背包后无法爬上房顶",
|
L"装备大背包后无法爬上房顶",
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|
L"All backpacks dropped", // TODO.Translate
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|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6829,6 +6829,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Bent zeker u u wilt alle sectorpunten verkopen?",
|
L"Bent zeker u u wilt alle sectorpunten verkopen?",
|
||||||
L"Bent zeker u u wilt alle sectorpunten schr?",
|
L"Bent zeker u u wilt alle sectorpunten schr?",
|
||||||
L"Kan beklimmen niet terwijl het dragen van een rugzak",
|
L"Kan beklimmen niet terwijl het dragen van een rugzak",
|
||||||
|
L"All backpacks dropped", // TODO.Translate
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6821,6 +6821,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Are you sure you want to sell all sector items?",
|
L"Are you sure you want to sell all sector items?",
|
||||||
L"Are you sure you want to delete all sector items?",
|
L"Are you sure you want to delete all sector items?",
|
||||||
L"Cannot climb while wearing a backpack",
|
L"Cannot climb while wearing a backpack",
|
||||||
|
L"All backpacks dropped",
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6826,6 +6826,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Êtes-vous sûr de vouloir vendre tous les articles du secteur ?",
|
L"Êtes-vous sûr de vouloir vendre tous les articles du secteur ?",
|
||||||
L"Êtes-vous sûr de vouloir supprimer tous les articles du secteur ?",
|
L"Êtes-vous sûr de vouloir supprimer tous les articles du secteur ?",
|
||||||
L"Ne peut pas escalader avec un sac à dos",
|
L"Ne peut pas escalader avec un sac à dos",
|
||||||
|
L"All backpacks dropped", // TODO.Translate
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6651,6 +6651,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Sind Sie sicher, dass Sie alle Gegenstände im Sektor verkaufen wollen?",
|
L"Sind Sie sicher, dass Sie alle Gegenstände im Sektor verkaufen wollen?",
|
||||||
L"Sind Sie sicher, dass Sie alle Gegenstände im Sektor löschen wollen?",
|
L"Sind Sie sicher, dass Sie alle Gegenstände im Sektor löschen wollen?",
|
||||||
L"Kann nicht beim Tragen eines Rucksacks klettern",
|
L"Kann nicht beim Tragen eines Rucksacks klettern",
|
||||||
|
L"All backpacks dropped", // TODO.Translate
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6821,6 +6821,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Siete sicuri voi desiderate vendere tutti gli articoli del settore?",
|
L"Siete sicuri voi desiderate vendere tutti gli articoli del settore?",
|
||||||
L"Siete sicuri voi desiderate cancellare tutti gli articoli del settore?",
|
L"Siete sicuri voi desiderate cancellare tutti gli articoli del settore?",
|
||||||
L"Non può arrampicarsi mentre portano uno zaino",
|
L"Non può arrampicarsi mentre portano uno zaino",
|
||||||
|
L"All backpacks dropped", // TODO.Translate
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6834,6 +6834,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Na pewno chcesz sprzedać wszystkie przedmioty z tego sektora?",
|
L"Na pewno chcesz sprzedać wszystkie przedmioty z tego sektora?",
|
||||||
L"Na pewno chcesz skasować wszystkie przedmioty z tego sektora?",
|
L"Na pewno chcesz skasować wszystkie przedmioty z tego sektora?",
|
||||||
L"Nie można wspinać się z plecakiem",
|
L"Nie można wspinać się z plecakiem",
|
||||||
|
L"All backpacks dropped", // TODO.Translate
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6824,6 +6824,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Вы уверены что хотите продать весь хлам этого сектора голодающему населению Арулько?",
|
L"Вы уверены что хотите продать весь хлам этого сектора голодающему населению Арулько?",
|
||||||
L"Вы уверены что хотите выбросить весь хлам, валяющийся в этом секторе?",
|
L"Вы уверены что хотите выбросить весь хлам, валяющийся в этом секторе?",
|
||||||
L"Тяжеловато будет взбираться с полным рюкзаком на крышу. Может снимем?",
|
L"Тяжеловато будет взбираться с полным рюкзаком на крышу. Может снимем?",
|
||||||
|
L"All backpacks dropped", // TODO.Translate
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
@@ -6829,6 +6829,8 @@ STR16 NewInvMessage[] =
|
|||||||
L"Are you sure you want to sell all sector items?",
|
L"Are you sure you want to sell all sector items?",
|
||||||
L"Are you sure you want to delete all sector items?",
|
L"Are you sure you want to delete all sector items?",
|
||||||
L"Cannot climb while wearing a backpack",
|
L"Cannot climb while wearing a backpack",
|
||||||
|
L"All backpacks dropped",
|
||||||
|
L"All owned backpacks picked up",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
|
|||||||
Reference in New Issue
Block a user