Further refinement of new ModularizedTacticalAI architecture; added plans for Crows

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
feynman
2013-04-18 20:02:54 +00:00
parent 52cb4ff424
commit 26383d83a8
22 changed files with 451 additions and 490 deletions
+8 -3
View File
@@ -11,10 +11,15 @@ namespace AI
{
namespace tactical
{
/// Simply end the turn for the npc passed in the manipulated_object wrapper, then return.
void NullPlan::execute(bool turn_based, PlanInputData& manipulated_object)
NullPlan::NullPlan(SOLDIERTYPE* npc)
: Plan(npc)
{
EndAIGuysTurn(manipulated_object.controlled_npc_);
}
/// Simply set the action to be performed to AI_ACTION_NONE
void NullPlan::execute(PlanInputData& environment)
{
get_npc()->aiData.bAction = AI_ACTION_NONE;
}
}
}