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Further refinement of new ModularizedTacticalAI architecture; added plans for Crows
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11,12 +11,12 @@ namespace AI
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{
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namespace tactical
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{
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Plan* NullPlanFactory::create_plan(const AIInputData& input)
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Plan* NullPlanFactory::create_plan(SOLDIERTYPE* npc, const AIInputData& input)
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{
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return new NullPlan();
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return new NullPlan(npc);
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}
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void NullPlanFactory::update_plan(const AIInputData& input, Plan* plan_to_change)
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void NullPlanFactory::update_plan(SOLDIERTYPE* npc, const AIInputData& input)
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{
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// the idea is to do nothing, so let's do it...
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}
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