mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Fix: ap cost for AI_ACTION_CLIMB_ROOF was wrong and calculated too often
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7972 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+15
-12
@@ -462,8 +462,6 @@ void NewDest(SOLDIERTYPE *pSoldier, INT32 usGridNo)
|
|||||||
BOOLEAN IsActionAffordable(SOLDIERTYPE *pSoldier)
|
BOOLEAN IsActionAffordable(SOLDIERTYPE *pSoldier)
|
||||||
{
|
{
|
||||||
INT16 bMinPointsNeeded = 0;
|
INT16 bMinPointsNeeded = 0;
|
||||||
INT8 bAPForStandUp = 0;
|
|
||||||
INT8 bAPToLookAtWall = ( FindDirectionForClimbing( pSoldier, pSoldier->sGridNo, pSoldier->pathing.bLevel ) == pSoldier->ubDirection ) ? 0 : 1;
|
|
||||||
|
|
||||||
//NumMessage("AffordableAction - Guy#",pSoldier->ubID);
|
//NumMessage("AffordableAction - Guy#",pSoldier->ubID);
|
||||||
|
|
||||||
@@ -553,17 +551,22 @@ BOOLEAN IsActionAffordable(SOLDIERTYPE *pSoldier)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case AI_ACTION_CLIMB_ROOF:
|
case AI_ACTION_CLIMB_ROOF:
|
||||||
// SANDRO - improved this a bit
|
|
||||||
if (pSoldier->pathing.bLevel == 0)
|
|
||||||
{
|
{
|
||||||
if( PTR_CROUCHED ) bAPForStandUp = (INT8)(GetAPsCrouch(pSoldier, TRUE));
|
INT8 bAPForStandUp = 0;
|
||||||
if( PTR_PRONE ) bAPForStandUp = GetAPsCrouch(pSoldier, TRUE) + GetAPsProne(pSoldier, TRUE);
|
INT8 bAPToLookAtWall = (FindDirectionForClimbing( pSoldier, pSoldier->sGridNo, pSoldier->pathing.bLevel ) == pSoldier->ubDirection) ? 0 : GetAPsToLook( pSoldier );
|
||||||
bMinPointsNeeded = GetAPsToClimbRoof( pSoldier, FALSE ) + bAPForStandUp + bAPToLookAtWall;
|
|
||||||
}
|
// SANDRO - improved this a bit
|
||||||
else
|
if (pSoldier->pathing.bLevel == 0)
|
||||||
{
|
{
|
||||||
if( !PTR_CROUCHED ) bAPForStandUp = (INT8)(GetAPsCrouch(pSoldier, TRUE));
|
if( PTR_CROUCHED ) bAPForStandUp = (INT8)(GetAPsCrouch(pSoldier, TRUE));
|
||||||
bMinPointsNeeded = GetAPsToClimbRoof( pSoldier, TRUE ) + bAPForStandUp + bAPToLookAtWall;
|
else if( PTR_PRONE ) bAPForStandUp = GetAPsCrouch(pSoldier, TRUE) + GetAPsProne(pSoldier, TRUE);
|
||||||
|
bMinPointsNeeded = GetAPsToClimbRoof( pSoldier, FALSE ) + bAPForStandUp + bAPToLookAtWall;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if( !PTR_CROUCHED ) bAPForStandUp = (INT8)(GetAPsCrouch(pSoldier, TRUE));
|
||||||
|
bMinPointsNeeded = GetAPsToClimbRoof( pSoldier, TRUE ) + bAPForStandUp + bAPToLookAtWall;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user