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Remove unused function declaration
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@@ -122,7 +122,6 @@ BOOLEAN gfInitAnimateLoading = FALSE;
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BOOLEAN LoadTileSurfaces( char pTileSurfaceFilenames[][32], UINT8 ubTilesetID );
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BOOLEAN LoadTileSurfaces( char pTileSurfaceFilenames[][32], UINT8 ubTilesetID );
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BOOLEAN AddTileSurface( SGPFILENAME cFilename, UINT32 ubType, UINT8 ubTilesetID, BOOLEAN fGetFromRoot );
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BOOLEAN AddTileSurface( SGPFILENAME cFilename, UINT32 ubType, UINT8 ubTilesetID, BOOLEAN fGetFromRoot );
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void DestroyTileSurfaces( void );
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void DestroyTileSurfaces( void );
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void ProcessTilesetNamesForBPP(void);
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BOOLEAN IsRoofVisibleForWireframe( INT32 sMapPos );
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BOOLEAN IsRoofVisibleForWireframe( INT32 sMapPos );
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#ifdef JA2UBMAPS
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#ifdef JA2UBMAPS
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@@ -272,9 +271,6 @@ BOOLEAN InitializeWorld( )
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SetNumberOfTiles();
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SetNumberOfTiles();
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// DB Adds the _8 to the names if we're in 8 bit mode.
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//ProcessTilesetNamesForBPP();
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// Memset tileset list
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// Memset tileset list
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memset( TileSurfaceFilenames, '\0', sizeof( TileSurfaceFilenames ) );
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memset( TileSurfaceFilenames, '\0', sizeof( TileSurfaceFilenames ) );
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