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Check if pSoldier is null
Prevent nullptr dereference in AI logging function
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@@ -217,7 +217,7 @@ void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, INT8 bAction )
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CHAR8 msg[1024];
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CHAR8 buf[1024];
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if (!gfLogsEnabled)
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if (!gfLogsEnabled || pSoldier == nullptr)
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return;
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memset(buf, 0, 1024 * sizeof(char));
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@@ -235,8 +235,6 @@ void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, INT8 bAction )
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sprintf(msg, "");
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if (pSoldier)
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{
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sprintf(buf, "[%d] (%d)", pSoldier->ubID, pSoldier->sGridNo);
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strcat(msg, buf);
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@@ -246,7 +244,6 @@ void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, INT8 bAction )
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strcat(msg, " ");
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strcat(msg, buf);
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}
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}
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strcat(msg, " ");
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@@ -266,13 +263,10 @@ void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, INT8 bAction )
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strcat(msg, " ");
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strcat(msg, szAction[bAction]);
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if (pSoldier)
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{
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sprintf(buf, " %d", pSoldier->aiData.usActionData);
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strcat(msg, buf);
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}
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if (pSoldier && pSoldier->aiData.bNextAction != AI_ACTION_NONE)
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if (pSoldier->aiData.bNextAction != AI_ACTION_NONE)
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{
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strcat(msg, " ");
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strcat(msg, szAction[pSoldier->aiData.bNextAction]);
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