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Only display 13 orders on shipment screen if there are more. More than 13 corrupts memory.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2457 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -47,6 +47,7 @@
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#define BOBBYR_SHIPMENT_HOME_BUTTON_Y BOBBYR_SHIPMENT_BACK_BUTTON_Y
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#define BOBBYR_SHIPMENT_NUM_PREVIOUS_SHIPMENTS 13
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#define MAX_SHIPMENTS_THAT_FIT_ON_SCREEN 13
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@@ -155,8 +156,15 @@ BOOLEAN EnterBobbyRShipments()
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{
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INT32 iCnt;
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// WDS - If there are more than 13 shipments only show 13 because
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// that is all that will fit on the screen. If you show more things
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// get corrupted.
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INT32 max = giNumberOfNewBobbyRShipment;
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if (max > MAX_SHIPMENTS_THAT_FIT_ON_SCREEN)
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max = MAX_SHIPMENTS_THAT_FIT_ON_SCREEN;
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//get the first shipment #
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for( iCnt=0; iCnt<giNumberOfNewBobbyRShipment; iCnt++ )
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for( iCnt=0; iCnt<max; iCnt++ )
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{
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if( gpNewBobbyrShipments[iCnt].fActive )
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giBobbyRShipmentSelectedShipment = iCnt;
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@@ -352,7 +360,14 @@ void CreatePreviousShipmentsMouseRegions()
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UINT16 usHeight = GetFontHeight( BOBBYR_SHIPMENT_STATIC_TEXT_FONT );
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UINT32 uiNumItems = CountNumberOfBobbyPurchasesThatAreInTransit();
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for( uiCnt=0; uiCnt<uiNumItems; uiCnt++ )
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// WDS - If there are more than 13 shipments only show 13 because
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// that is all that will fit on the screen. If you show more things
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// get corrupted.
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UINT32 max = uiNumItems;
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if (max > MAX_SHIPMENTS_THAT_FIT_ON_SCREEN)
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max = MAX_SHIPMENTS_THAT_FIT_ON_SCREEN;
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for( uiCnt=0; uiCnt<max; uiCnt++ )
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{
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MSYS_DefineRegion( &gSelectedPreviousShipmentsRegion[uiCnt], BOBBYR_SHIPMENT_ORDER_NUM_X, usPosY, (UINT16)(BOBBYR_SHIPMENT_ORDER_NUM_X+usWidth), (UINT16)(usPosY+usHeight), MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, SelectPreviousShipmentsRegionCallBack );
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