More functions converted to SoldierID

This commit is contained in:
Asdow
2024-11-17 16:25:12 +02:00
parent 34f0b40f93
commit 274be524e6
12 changed files with 107 additions and 115 deletions
+5 -5
View File
@@ -688,16 +688,16 @@ extern AnimationStructureType gAnimStructureDatabase[ TOTALBODYTYPES ][ NUM_STRU
// Functions
BOOLEAN InitAnimationSystem( );
BOOLEAN DeInitAnimationSystem( );
BOOLEAN LoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState );
BOOLEAN UnLoadAnimationSurface( UINT16 usSoldierID, UINT16 usSurfaceIndex );
void ClearAnimationSurfacesUsageHistory( UINT16 usSoldierID );
BOOLEAN LoadAnimationSurface( SoldierID usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState );
BOOLEAN UnLoadAnimationSurface( SoldierID usSoldierID, UINT16 usSurfaceIndex );
void ClearAnimationSurfacesUsageHistory( SoldierID usSoldierID );
void DeleteAnimationProfiles( );
BOOLEAN LoadAnimationProfiles( );
STRUCTURE_FILE_REF *GetAnimationStructureRef( UINT16 usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState );
STRUCTURE_FILE_REF *GetDefaultStructureRef( UINT16 usSoldierID );
STRUCTURE_FILE_REF *GetAnimationStructureRef( SoldierID usSoldierID, UINT16 usSurfaceIndex, UINT16 usAnimState );
STRUCTURE_FILE_REF *GetDefaultStructureRef( SoldierID usSoldierID );
// Profile data
extern ANIM_PROF *gpAnimProfiles;