More functions converted to SoldierID

This commit is contained in:
Asdow
2024-11-17 16:25:12 +02:00
parent 34f0b40f93
commit 274be524e6
12 changed files with 107 additions and 115 deletions
+2 -2
View File
@@ -37,7 +37,7 @@ BOOLEAN FreeStructureFile( STRUCTURE_FILE_REF * pStructureFile );
//
// functions at the structure instance level
//
BOOLEAN OkayToAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, INT16 sExclusionID, BOOLEAN fAddingForReal = FALSE, INT16 sSoldierID = NOBODY );
BOOLEAN OkayToAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, INT16 sExclusionID, BOOLEAN fAddingForReal = FALSE, SoldierID sSoldierID = NOBODY );
// for the PTR argument of AddStructureToWorld, pass in a LEVELNODE * please!
BOOLEAN AddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, PTR pLevelN );
@@ -136,4 +136,4 @@ UINT8 StructureFlagToType( UINT32 uiFlag );
UINT32 GetStructureOpenSound( STRUCTURE *pStructure, BOOLEAN fClose );
#endif
#endif