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Merged the two parts of RenderItemDescriptionBox function (strategic and tactical) into a single function. Now any change automatically effects both version of the box.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2444 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+24
-17
@@ -7,9 +7,9 @@
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// DEFINES FOR ITEM SLOT SIZES IN PIXELS
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#define BIG_INV_SLOT_WIDTH 61
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#define BIG_INV_SLOT_HEIGHT 22
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#define SM_INV_SLOT_WIDTH 30
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#define SM_INV_SLOT_WIDTH 30
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#define SM_INV_SLOT_HEIGHT 23
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#define MAP_ATTACH_SLOT_WIDTH 32
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#define ATTACH_SLOT_WIDTH 32
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#define VEST_INV_SLOT_WIDTH 43
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#define VEST_INV_SLOT_HEIGHT 24
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#define LEGS_INV_SLOT_WIDTH 43
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@@ -27,6 +27,16 @@ typedef struct
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} INV_DESC_STATS;
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typedef struct
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{
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INT16 sX;
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INT16 sY;
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INT16 sHeight;
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INT16 sWidth;
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INT16 sBarDx;
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INT16 sBarDy;
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} INV_ATTACHXY;
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typedef struct
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{
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UINT32 uiTotalAmount;
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UINT32 uiMoneyRemaining;
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@@ -54,36 +64,33 @@ void ItemDescCallback( MOUSE_REGION * pRegion, INT32 iReason );
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#define EXCEPTIONAL_REPAIR_EASE 2
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#define EXCEPTIONAL_ACCURACY 4
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#define ITEMDESC_FONTHIGHLIGHT FONT_MCOLOR_WHITE
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#define MAP_ITEMDESC_NAME_X (7 + gsInvDescX)
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#define MAP_ITEMDESC_NAME_Y (65 + gsInvDescY)
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//CHRISL: extern'd for EDB project
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extern INT16 gsInvDescX;
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extern INT16 gsInvDescY;
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extern INT16 ITEMDESC_CALIBER_X;
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extern INT16 ITEMDESC_CALIBER_Y;
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extern UINT8 gubItemDescStatusIndex;
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extern INT16 BULLET_SING_X;
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extern INT16 BULLET_SING_Y;
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extern INT16 BULLET_BURST_X;
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extern INT16 BULLET_BURST_Y;
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extern INT16 MAP_BULLET_SING_X;
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extern INT16 MAP_BULLET_SING_Y;
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extern INT16 MAP_BULLET_BURST_X;
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extern INT16 MAP_BULLET_BURST_Y;
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extern INT16 ITEMDESC_CALIBER_X;
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extern INT16 ITEMDESC_CALIBER_Y;
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extern INT16 ITEMDESC_CALIBER_WIDTH;
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extern INT16 ITEMDESC_NAME_X;
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extern INT16 ITEMDESC_NAME_Y;
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extern INT16 ITEMDESC_ITEM_X;
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extern INT16 ITEMDESC_ITEM_Y;
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extern INT16 ITEMDESC_DESC_START_X;
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extern INT16 ITEMDESC_DESC_START_Y;
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extern INT16 ITEMDESC_PROS_START_X;
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extern INT16 ITEMDESC_PROS_START_Y;
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extern INT16 ITEMDESC_CONS_START_X;
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extern INT16 ITEMDESC_CONS_START_Y;
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extern INT16 MAP_ITEMDESC_DESC_START_X;
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extern INT16 MAP_ITEMDESC_DESC_START_Y;
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extern INT16 MAP_ITEMDESC_PROS_START_X;
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extern INT16 MAP_ITEMDESC_PROS_START_Y;
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extern INT16 MAP_ITEMDESC_CONS_START_X;
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extern INT16 MAP_ITEMDESC_CONS_START_Y;
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extern INT16 ITEMDESC_DESC_WIDTH;
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extern UINT8 gubItemDescStatusIndex;
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extern INT16 ITEMDESC_ITEM_STATUS_X;
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extern INT16 ITEMDESC_ITEM_STATUS_Y;
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extern INT16 ITEMDESC_ITEM_STATUS_HEIGHT;
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// A STRUCT USED INTERNALLY FOR INV SLOT REGIONS
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typedef struct
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