Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,

- we can only disguise successfully if we haven't been seen recently (last 3 turns)
- disabled automatic clothes stripping when uncovered
- redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-12 22:27:54 +00:00
parent e43d1b3fb3
commit 284910e2d5
12 changed files with 245 additions and 88 deletions
+1 -8
View File
@@ -155,7 +155,6 @@ void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo );
void StartTacticalFunctionSelectionMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bLevel );
void CleanWeapons( BOOLEAN fEntireTeam );
void UpdateGear();
void Strip( SOLDIERTYPE * pSoldier );
void StartCorpseMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bLevel );
BOOLEAN HandleCheckForBadChangeToGetThrough( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTargetSoldier, INT32 sTargetGridNo , INT8 bLevel )
@@ -5177,12 +5176,6 @@ void UpdateGear()
}
}
// undisguise or take off custom clothes
void Strip( SOLDIERTYPE * pSoldier )
{
pSoldier->Strip();
}
void BombMessageBoxCallBack( UINT8 ubExitValue )
{
if (gpTempSoldier)
@@ -5331,7 +5324,7 @@ void TacticalFunctionSelectionMessageBoxCallBack( UINT8 ubExitValue )
break;
case 2:
// undisguise or take off custom clothes
Strip(gpTempSoldier);
gpTempSoldier->Strip();
break;
case 3:
// clean weapons - in realtime of the entire team, in turnbased only for the selected merc