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Changes to covert operations feature (by sevenfm): If the new skill setting COVERT_STRIPIFUNCOVERED is FALSE,
- we can only disguise successfully if we haven't been seen recently (last 3 turns) - disabled automatic clothes stripping when uncovered - redisguise automatically if spy haven't been seen by enemy recently and wears correct clothes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -155,7 +155,6 @@ void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo );
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void StartTacticalFunctionSelectionMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bLevel );
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void CleanWeapons( BOOLEAN fEntireTeam );
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void UpdateGear();
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void Strip( SOLDIERTYPE * pSoldier );
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void StartCorpseMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo, INT8 bLevel );
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BOOLEAN HandleCheckForBadChangeToGetThrough( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTargetSoldier, INT32 sTargetGridNo , INT8 bLevel )
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@@ -5177,12 +5176,6 @@ void UpdateGear()
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}
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}
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// undisguise or take off custom clothes
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void Strip( SOLDIERTYPE * pSoldier )
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{
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pSoldier->Strip();
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}
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void BombMessageBoxCallBack( UINT8 ubExitValue )
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{
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if (gpTempSoldier)
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@@ -5331,7 +5324,7 @@ void TacticalFunctionSelectionMessageBoxCallBack( UINT8 ubExitValue )
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break;
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case 2:
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// undisguise or take off custom clothes
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Strip(gpTempSoldier);
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gpTempSoldier->Strip();
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break;
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case 3:
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// clean weapons - in realtime of the entire team, in turnbased only for the selected merc
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