The flak jacket bonus now also applies to fragments.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8124 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-25 22:58:37 +00:00
parent 3a0d52e882
commit 285a7841c2
3 changed files with 36 additions and 10 deletions
+1 -1
View File
@@ -3081,7 +3081,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
// adjust for bullet going through person
iImpact -= CalcBodyImpactReduction( ubAmmoType, ubHitLocation );
// adjust for other side of armour!
iImpact -= TotalArmourProtection( pTarget, ubHitLocation, iImpact, ubAmmoType );
iImpact -= TotalArmourProtection( pTarget, ubHitLocation, iImpact, ubAmmoType, pBullet->fFragment );
if (iImpact > 0)
{
pBullet->iImpact = (INT8) iImpact;