The flak jacket bonus now also applies to fragments.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8124 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-25 22:58:37 +00:00
parent 3a0d52e882
commit 285a7841c2
3 changed files with 36 additions and 10 deletions
+1 -1
View File
@@ -488,7 +488,7 @@ extern BOOLEAN IsGunWeaponModeCapable( OBJECTTYPE* pObject, WeaponMode weaponMod
extern BOOLEAN IsGunBurstCapable( OBJECTTYPE* pObject, BOOLEAN fNotify, SOLDIERTYPE *pSoldier = NULL );
extern BOOLEAN IsGunAutofireCapable( OBJECTTYPE* pObject );
extern INT32 CalcBodyImpactReduction( UINT8 ubAmmoType, UINT8 ubHitLocation );
extern INT32 TotalArmourProtection( SOLDIERTYPE * pTarget, UINT8 ubHitLocation, INT32 iImpact, UINT8 ubAmmoType );
INT32 TotalArmourProtection( SOLDIERTYPE * pTarget, UINT8 ubHitLocation, INT32 iImpact, UINT8 ubAmmoType, BOOLEAN fConsiderFlak );
extern INT32 ArmourPercent( SOLDIERTYPE * pSoldier );
extern void GetTargetWorldPositions( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, FLOAT *pdXPos, FLOAT *pdYPos, FLOAT *pdZPos );