New Feature: The prisoner system allows to capture enemy soldiers by using handcuffs on them. They can be transferred to a prison the player controls, and be interrogated there.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1568 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2012-12-03 00:30:42 +00:00
parent fb54e2ee3c
commit 288b0ed284
8 changed files with 158 additions and 31 deletions
@@ -97,6 +97,11 @@
<FacilityType>18</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I13</SectorGrid>
<FacilityType>21</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>I14</SectorGrid>
<FacilityType>9</FacilityType>
@@ -139,6 +144,11 @@
<FacilityType>13</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D5</SectorGrid>
<FacilityType>22</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<!-- CHITZENA -->
<FACILITY>
@@ -161,6 +171,11 @@
<FacilityType>11</FacilityType>
<ubHidden>0</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>B2</SectorGrid>
<FacilityType>22</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>D2</SectorGrid>
<FacilityType>10</FacilityType>
@@ -203,6 +218,11 @@
<FacilityType>18</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>G9</SectorGrid>
<FacilityType>22</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>H8</SectorGrid>
<FacilityType>11</FacilityType>
@@ -330,6 +350,11 @@
<FacilityType>18</FacilityType>
<ubHidden>2</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>N7</SectorGrid>
<FacilityType>21</FacilityType>
<ubHidden>1</ubHidden>
</FACILITY>
<FACILITY>
<SectorGrid>O3</SectorGrid>
<FacilityType>18</FacilityType>
@@ -52,7 +52,16 @@
<ubIndex>3</ubIndex>
<szFacilityName>Prison Complex</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ubTotalStaffLimit>0</ubTotalStaffLimit>
<ubTotalStaffLimit>4</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
<ubStaffLimit>4</ubStaffLimit>
<usPerformance>100</usPerformance>
<usPrisonBaseLimit>60</usPrisonBaseLimit>
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
@@ -333,4 +342,36 @@
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>21</ubIndex>
<szFacilityName>Military Prison</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ubTotalStaffLimit>3</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
<ubStaffLimit>3</ubStaffLimit>
<usPerformance>100</usPerformance>
<usPrisonBaseLimit>20</usPrisonBaseLimit>
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>22</ubIndex>
<szFacilityName>Town Prison</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
<ubTotalStaffLimit>1</ubTotalStaffLimit>
<ASSIGNMENT>
<ubAssignmentType>INTERROGATE_PRISONERS</ubAssignmentType>
<szTooltipText>Your mercs can Interrogate prisoners of war here. Prisoners might join you cause, or give you helpful information.</szTooltipText>
<ubStaffLimit>1</ubStaffLimit>
<usPerformance>100</usPerformance>
<usPrisonBaseLimit>5</usPrisonBaseLimit>
<CONDITIONS>
</CONDITIONS>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>