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AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
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@@ -162,7 +162,7 @@ void AddNewItemToSelectedMercsInventory( BOOLEAN fCreate );
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void RenderMercInventoryPanel();
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void SetDroppableCheckboxesBasedOnMercsInventory();
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extern BOOLEAN InternalAddSoldierToSector( UINT16 ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode );
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extern BOOLEAN InternalAddSoldierToSector( SoldierID ubID, BOOLEAN fCalculateDirection, BOOLEAN fUseAnimation, UINT16 usAnimState, UINT16 usAnimCode );
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//array which keeps track of which item is in which slot. This is dependant on the selected merc, so
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//these temp values must be updated when different mercs are selected, and reset when a merc detailed
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