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AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
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@@ -15770,7 +15770,7 @@ void ChangeSelectedInfoChar( INT16 bCharNumber, BOOLEAN fResetSelectedList )
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fShowInventoryFlag = FALSE;
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}
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//shadooow: this resets the current highlight item selection to be redrawn again
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HandleCompatibleAmmoUI(MercPtrs[gCharactersList[bCharNumber].usSolID], NO_SLOT, FALSE);
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HandleCompatibleAmmoUI(gCharactersList[bCharNumber].usSolID, NO_SLOT, FALSE);
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if (gpItemPointer != NULL)
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{
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gfCheckForMouseOverItem = TRUE;
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