AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID

This commit is contained in:
Asdow
2024-11-16 20:55:08 +02:00
parent 42d5ecb923
commit 2918801f75
12 changed files with 35 additions and 36 deletions
+4 -4
View File
@@ -4292,7 +4292,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
if (gGameExternalOptions.gfShowBackpackOwner &&
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
swprintf(pStr, L"%s (%d) (%s)", ShortItemNames[gWorldItems[pTempItemPool->iItemIndex].object.usItem], gWorldItems[pTempItemPool->iItemIndex].object.ubNumberOfObjects, MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
else
@@ -4303,7 +4303,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
if (gGameExternalOptions.gfShowBackpackOwner &&
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
swprintf(pStr, L"%s (%s)", ShortItemNames[gWorldItems[pTempItemPool->iItemIndex].object.usItem], MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
else
@@ -4413,7 +4413,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
if (gGameExternalOptions.gfShowBackpackOwner &&
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
swprintf(pStr, L"%s (%d) (%s)", ShortItemNames[gWorldItems[pItemPool->iItemIndex].object.usItem], gWorldItems[pItemPool->iItemIndex].object.ubNumberOfObjects, MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
else
@@ -4424,7 +4424,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
if (gGameExternalOptions.gfShowBackpackOwner &&
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
swprintf(pStr, L"%s (%s)", ShortItemNames[gWorldItems[pItemPool->iItemIndex].object.usItem], MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
else