mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
This commit is contained in:
@@ -4292,7 +4292,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
|
||||
if (gGameExternalOptions.gfShowBackpackOwner &&
|
||||
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
|
||||
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
|
||||
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
|
||||
swprintf(pStr, L"%s (%d) (%s)", ShortItemNames[gWorldItems[pTempItemPool->iItemIndex].object.usItem], gWorldItems[pTempItemPool->iItemIndex].object.ubNumberOfObjects, MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
|
||||
else
|
||||
@@ -4303,7 +4303,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
|
||||
if (gGameExternalOptions.gfShowBackpackOwner &&
|
||||
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
|
||||
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
|
||||
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
|
||||
swprintf(pStr, L"%s (%s)", ShortItemNames[gWorldItems[pTempItemPool->iItemIndex].object.usItem], MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
|
||||
else
|
||||
@@ -4413,7 +4413,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
|
||||
if (gGameExternalOptions.gfShowBackpackOwner &&
|
||||
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
|
||||
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
|
||||
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
|
||||
swprintf(pStr, L"%s (%d) (%s)", ShortItemNames[gWorldItems[pItemPool->iItemIndex].object.usItem], gWorldItems[pItemPool->iItemIndex].object.ubNumberOfObjects, MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
|
||||
else
|
||||
@@ -4424,7 +4424,7 @@ BOOLEAN DrawItemPoolList( ITEM_POOL *pItemPool, INT32 sGridNo, UINT8 bCommand, I
|
||||
if (gGameExternalOptions.gfShowBackpackOwner &&
|
||||
Item[gWorldItems[pItemPool->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
|
||||
LoadBearingEquipment[Item[gWorldItems[pItemPool->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != -1 &&
|
||||
gWorldItems[pItemPool->iItemIndex].soldierID != NOBODY &&
|
||||
MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID])
|
||||
swprintf(pStr, L"%s (%s)", ShortItemNames[gWorldItems[pItemPool->iItemIndex].object.usItem], MercPtrs[gWorldItems[pItemPool->iItemIndex].soldierID]->GetName());
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user