AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID

This commit is contained in:
Asdow
2024-11-16 20:55:08 +02:00
parent 42d5ecb923
commit 2918801f75
12 changed files with 35 additions and 36 deletions
+1 -1
View File
@@ -11478,7 +11478,7 @@ void RenderItemPickupMenu( )
!gfStealing &&
Item[gWorldItems[gItemPickupMenu.ItemPoolSlots[cnt]->iItemIndex].object.usItem].usItemClass == IC_LBEGEAR &&
LoadBearingEquipment[Item[gWorldItems[gItemPickupMenu.ItemPoolSlots[cnt]->iItemIndex].object.usItem].ubClassIndex].lbeClass == BACKPACK &&
gWorldItems[gItemPickupMenu.ItemPoolSlots[cnt]->iItemIndex].soldierID != -1 &&
gWorldItems[gItemPickupMenu.ItemPoolSlots[cnt]->iItemIndex].soldierID != NOBODY &&
MercPtrs[gWorldItems[gItemPickupMenu.ItemPoolSlots[cnt]->iItemIndex].soldierID])
//swprintf(pStr, L"%s (%s)", ShortItemNames[pObject->usItem], MercPtrs[gWorldItems[gItemPickupMenu.ItemPoolSlots[cnt]->iItemIndex].soldierID]->GetName());
swprintf(pStr, L"(%s)", MercPtrs[gWorldItems[gItemPickupMenu.ItemPoolSlots[cnt]->iItemIndex].soldierID]->GetName());