AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID

This commit is contained in:
Asdow
2024-11-16 20:55:08 +02:00
parent 42d5ecb923
commit 2918801f75
12 changed files with 35 additions and 36 deletions
+3 -3
View File
@@ -3901,7 +3901,7 @@ void MoveOneMilitiaEquipmentSet(INT16 sSourceX, INT16 sSourceY, INT16 sTargetX,
pWorldItem_tmp[uiCount].usFlags = WORLD_ITEM_REACHABLE;
pWorldItem_tmp[uiCount].bVisible = 1;
pWorldItem_tmp[uiCount].bRenderZHeightAboveLevel = 0;
pWorldItem_tmp[uiCount].soldierID = -1;
pWorldItem_tmp[uiCount].soldierID = NOBODY;
pWorldItem_tmp[uiCount].object = tmp.Inv[ i ];
}
}
@@ -4647,7 +4647,7 @@ void TakeMilitiaEquipmentfromSector( INT16 sMapX, INT16 sMapY, INT8 sMapZ, SOLDI
pWorldItem[uiCount].usFlags = WORLD_ITEM_REACHABLE;
pWorldItem[uiCount].bVisible = 1;
pWorldItem[uiCount].bRenderZHeightAboveLevel = 0;
pWorldItem[uiCount].soldierID = -1;
pWorldItem[uiCount].soldierID = NOBODY;
pWorldItem[uiCount].object = newAmmoObj;
fNewMagCreated = FALSE;
@@ -4686,7 +4686,7 @@ void TakeMilitiaEquipmentfromSector( INT16 sMapX, INT16 sMapY, INT8 sMapZ, SOLDI
pWorldItem_tmp[uiCount].usFlags = WORLD_ITEM_REACHABLE;
pWorldItem_tmp[uiCount].bVisible = 1;
pWorldItem_tmp[uiCount].bRenderZHeightAboveLevel = 0;
pWorldItem_tmp[uiCount].soldierID = -1;
pWorldItem_tmp[uiCount].soldierID = NOBODY;
pWorldItem_tmp[uiCount].object = newAmmoObj;
fNewMagCreated = FALSE;