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AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
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@@ -30,7 +30,7 @@ INT32 FindRandomGridNoBetweenCircles( INT32 sCenterGridNo, UINT8 uInnerRadius, U
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// Adds a soldier ( already created in mercptrs[] array )!
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// Finds a good placement based on data in the loaded sector and if they are enemy's or not, etc...
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BOOLEAN AddSoldierToSector( UINT16 ubID );
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BOOLEAN AddSoldierToSector( SoldierID ubID );
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BOOLEAN AddSoldierToSectorNoCalculateDirection( UINT16 ubID );
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