AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID

This commit is contained in:
Asdow
2024-11-16 20:55:08 +02:00
parent 42d5ecb923
commit 2918801f75
12 changed files with 35 additions and 36 deletions
+1 -1
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@@ -30,7 +30,7 @@ INT32 FindRandomGridNoBetweenCircles( INT32 sCenterGridNo, UINT8 uInnerRadius, U
// Adds a soldier ( already created in mercptrs[] array )!
// Finds a good placement based on data in the loaded sector and if they are enemy's or not, etc...
BOOLEAN AddSoldierToSector( UINT16 ubID );
BOOLEAN AddSoldierToSector( SoldierID ubID );
BOOLEAN AddSoldierToSectorNoCalculateDirection( UINT16 ubID );