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AddSoldierToSector & OBJECTTYPE::soldierID changed to SoldierID
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@@ -72,7 +72,7 @@ public:
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//Because this value is zero in the saved maps, we can't change it to 100, hence the reversal method.
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//This check is only performed the first time a map is loaded. Later, it is entirely skipped.
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UINT8 ubNonExistChance;
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INT16 soldierID;
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SoldierID soldierID;
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char endOfPod;
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OBJECTTYPE object;
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};
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