From 297d052670d9f42636421ad7ba19420a9d8a7e15 Mon Sep 17 00:00:00 2001 From: Asdow <20314541+Asdow@users.noreply.github.com> Date: Wed, 3 Dec 2025 22:06:01 +0200 Subject: [PATCH] Formatting --- Ja2/gamescreen.cpp | 118 ++++++++++++++++++++++----------------------- 1 file changed, 59 insertions(+), 59 deletions(-) diff --git a/Ja2/gamescreen.cpp b/Ja2/gamescreen.cpp index c12ebd7b..a38f56a0 100644 --- a/Ja2/gamescreen.cpp +++ b/Ja2/gamescreen.cpp @@ -1,68 +1,68 @@ - #include "builddefines.h" - #include - #include "sgp.h" - #include "gameloop.h" - #include +#include "builddefines.h" +#include +#include "sgp.h" +#include "gameloop.h" +#include #include - #include "renderworld.h" - #include "Font.h" - #include "screenids.h" - #include "Screens.h" +#include "renderworld.h" +#include "Font.h" +#include "screenids.h" +#include "Screens.h" #include #include "HelpScreen.h" #include "Overhead.h" - #include "Event Pump.h" - #include "Font Control.h" - #include "Timer Control.h" - #include "Radar Screen.h" - #include "Render Dirty.h" - #include "Interface.h" - #include "Handle UI.h" - #include "Cursors.h" - #include "vobject_blitters.h" - #include "Button System.h" - #include "lighting.h" - #include "Sys Globals.h" - #include "environment.h" - #include "Bullets.h" - #include - #include "message.h" - #include "overhead map.h" - #include "Strategic Exit GUI.h" - #include "Tactical Placement GUI.h" - #include "Air Raid.h" - #include "Game Clock.h" - #include "Game Init.h" +#include "Event Pump.h" +#include "Font Control.h" +#include "Timer Control.h" +#include "Radar Screen.h" +#include "Render Dirty.h" +#include "Interface.h" +#include "Handle UI.h" +#include "Cursors.h" +#include "vobject_blitters.h" +#include "Button System.h" +#include "lighting.h" +#include "Sys Globals.h" +#include "environment.h" +#include "Bullets.h" +#include +#include "message.h" +#include "overhead map.h" +#include "Strategic Exit GUI.h" +#include "Tactical Placement GUI.h" +#include "Air Raid.h" +#include "Game Clock.h" +#include "Game Init.h" - //DEF: Test Code - #ifdef NETWORKED - #include "Networking.h" - #endif - #include "Interface Control.h" - #include "physics.h" - #include "Fade Screen.h" - #include "Dialogue Control.h" - #include "Soldier macros.h" - #include "faces.h" - #include "strategicmap.h" - #include "gamescreen.h" - #include "Cursor Control.h" - #include "Strategic Turns.h" +//DEF: Test Code +#ifdef NETWORKED +#include "Networking.h" +#endif +#include "Interface Control.h" +#include "physics.h" +#include "Fade Screen.h" +#include "Dialogue Control.h" +#include "Soldier macros.h" +#include "faces.h" +#include "strategicmap.h" +#include "gamescreen.h" +#include "Cursor Control.h" +#include "Strategic Turns.h" #include "merc entering.h" - #include "Interface Panels.h" - #include "Map Information.h" - #include "Squads.h" - #include "interface Dialogue.h" - #include "Auto Bandage.h" - #include "PreBattle Interface.h" - #include "Sound Control.h" - #include "MessageBoxScreen.h" - #include "Text.h" - #include "GameSettings.h" - #include "random.h" - #include "editscreen.h" - #include "Scheduling.h" - #include "Animated ProgressBar.h" +#include "Interface Panels.h" +#include "Map Information.h" +#include "Squads.h" +#include "interface Dialogue.h" +#include "Auto Bandage.h" +#include "PreBattle Interface.h" +#include "Sound Control.h" +#include "MessageBoxScreen.h" +#include "Text.h" +#include "GameSettings.h" +#include "random.h" +#include "editscreen.h" +#include "Scheduling.h" +#include "Animated ProgressBar.h" #include "connect.h" #ifdef JA2UB